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Document Unix command-line options.
[sgt/puzzles]
/
pattern.c
diff --git
a/pattern.c
b/pattern.c
index
808b0a8
..
eacade4
100644
(file)
--- a/
pattern.c
+++ b/
pattern.c
@@
-963,7
+963,7
@@
static void game_set_size(drawing *dr, game_drawstate *ds,
ds->tilesize = tilesize;
}
ds->tilesize = tilesize;
}
-static float *game_colours(frontend *fe,
game_state *state,
int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float);
{
float *ret = snewn(3 * NCOLOURS, float);
@@
-1169,11
+1169,6
@@
static float game_flash_length(game_state *oldstate,
return 0.0F;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return FALSE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-1199,7
+1194,7
@@
static void game_print(drawing *dr, game_state *state, int tilesize)
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
game_drawstate ads, *ds = &ads;
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
game_drawstate ads, *ds = &ads;
-
ads.tilesize = tilesize
;
+
game_set_size(dr, ds, NULL, tilesize)
;
/*
* Border.
/*
* Border.
@@
-1279,9
+1274,9
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ FALSE, /* wants_statusbar */
FALSE, game_timing_state,
FALSE, game_timing_state,
- 0, /*
mouse_prioritie
s */
+ 0, /*
flag
s */
};
#ifdef STANDALONE_SOLVER
};
#ifdef STANDALONE_SOLVER