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Move up midend_is_solved() in the developer docs from subheading to
[sgt/puzzles]
/
solo.c
diff --git
a/solo.c
b/solo.c
index
0970eda
..
52e89cb
100644
(file)
--- a/
solo.c
+++ b/
solo.c
@@
-4551,13
+4551,13
@@
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
((button >= '0' && button <= '9' && button - '0' <= cr) ||
(button >= 'a' && button <= 'z' && button - 'a' + 10 <= cr) ||
(button >= 'A' && button <= 'Z' && button - 'A' + 10 <= cr) ||
((button >= '0' && button <= '9' && button - '0' <= cr) ||
(button >= 'a' && button <= 'z' && button - 'a' + 10 <= cr) ||
(button >= 'A' && button <= 'Z' && button - 'A' + 10 <= cr) ||
- button == CURSOR_SELECT2 || button == '\
010' || button == '\177
')) {
+ button == CURSOR_SELECT2 || button == '\
b
')) {
int n = button - '0';
if (button >= 'A' && button <= 'Z')
n = button - 'A' + 10;
if (button >= 'a' && button <= 'z')
n = button - 'a' + 10;
int n = button - '0';
if (button >= 'A' && button <= 'Z')
n = button - 'A' + 10;
if (button >= 'a' && button <= 'z')
n = button - 'a' + 10;
- if (button == CURSOR_SELECT2 || button == '\
010' || button == '\177
')
+ if (button == CURSOR_SELECT2 || button == '\
b
')
n = 0;
/*
n = 0;
/*
@@
-5169,6
+5169,11
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
+static int game_is_solved(game_state *state)
+{
+ return state->completed;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->completed)
static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->completed)
@@
-5488,6
+5493,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
+ game_is_solved,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,