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Patch from Mark Wooding to introduce a draw_thick_line() function in
[sgt/puzzles]
/
filling.c
diff --git
a/filling.c
b/filling.c
index
a797d09
..
b6d0ed1
100644
(file)
--- a/
filling.c
+++ b/
filling.c
@@
-1097,11
+1097,10
@@
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
case '\r':
case '\n':
case '\b':
case '\r':
case '\n':
case '\b':
- case '\177':
button = 0;
break;
default:
button = 0;
break;
default:
- if (
!isdigit(button)
) return NULL;
+ if (
button < '0' || button > '9'
) return NULL;
button -= '0';
if (button > (w == 2 && h == 2? 3: max(w, h))) return NULL;
}
button -= '0';
if (button > (w == 2 && h == 2? 3: max(w, h))) return NULL;
}
@@
-1500,7
+1499,7
@@
static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
if (flashy || !shading) {
/* clear all background flags */
if (flashy || !shading) {
/* clear all background flags */
- } else if (ui->sel && ui->sel[y*w+x]) {
+ } else if (ui
&& ui
->sel && ui->sel[y*w+x]) {
flags |= HIGH_BG;
} else if (v) {
int size = dsf_size(ds->dsf_scratch, y*w+x);
flags |= HIGH_BG;
} else if (v) {
int size = dsf_size(ds->dsf_scratch, y*w+x);
@@
-1509,7
+1508,7
@@
static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
else if (size > v)
flags |= ERROR_BG;
}
else if (size > v)
flags |= ERROR_BG;
}
- if (ui->cur_visible && x == ui->cur_x && y == ui->cur_y)
+ if (ui
&& ui
->cur_visible && x == ui->cur_x && y == ui->cur_y)
flags |= CURSOR_SQ;
/*
flags |= CURSOR_SQ;
/*