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Actually do what the comment says at the top of main() regarding not
[sgt/puzzles]
/
map.c
diff --git
a/map.c
b/map.c
index
12cf507
..
af7c0af
100644
(file)
--- a/
map.c
+++ b/
map.c
@@
-2342,7
+2342,7
@@
struct game_drawstate {
((button) == CURSOR_UP) ? -1 : 0)
((button) == CURSOR_UP) ? -1 : 0)
-static int region_from_coords(game_state *state, game_drawstate *ds,
+static int region_from_coords(game_state *state,
const
game_drawstate *ds,
int x, int y)
{
int w = state->p.w, h = state->p.h, wh = w*h /*, n = state->p.n */;
int x, int y)
{
int w = state->p.w, h = state->p.h, wh = w*h /*, n = state->p.n */;
@@
-2361,7
+2361,7
@@
static int region_from_coords(game_state *state, game_drawstate *ds,
return state->map->map[quadrant * wh + ty*w+tx];
}
return state->map->map[quadrant * wh + ty*w+tx];
}
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui,
const
game_drawstate *ds,
int x, int y, int button)
{
char *bufp, buf[256];
int x, int y, int button)
{
char *bufp, buf[256];
@@
-3025,6
+3025,11
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-3218,6
+3223,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, TRUE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, TRUE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,