flashtime = me->ourgame->flash_length(me->oldstate ? me->oldstate :
me->states[me->statepos-2].state,
me->states[me->statepos-1].state,
- me->oldstate ? me->dir : +1);
+ me->oldstate ? me->dir : +1,
+ me->ui);
if (flashtime > 0) {
me->flash_pos = 0.0F;
me->flash_time = flashtime;
} else {
anim_time = me->ourgame->anim_length(oldstate,
me->states[me->statepos-1].state,
- me->dir);
+ me->dir, me->ui);
}
me->oldstate = oldstate;