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Actually do what the comment says at the top of main() regarding not
[sgt/puzzles]
/
bridges.c
diff --git
a/bridges.c
b/bridges.c
index
441173c
..
a5eef25
100644
(file)
--- a/
bridges.c
+++ b/
bridges.c
@@
-1538,10
+1538,6
@@
static int solve_island_stage3(struct island *is, int *didsth_r)
if (missing <= 0) return 1;
for (i = 0; i < is->adj.npoints; i++) {
if (missing <= 0) return 1;
for (i = 0; i < is->adj.npoints; i++) {
- /* We only do right- or down-pointing bridges. */
- if (is->adj.points[i].dx == -1 ||
- is->adj.points[i].dy == -1) continue;
-
x = is->adj.points[i].x;
y = is->adj.points[i].y;
spc = island_adjspace(is, 1, missing, i);
x = is->adj.points[i].x;
y = is->adj.points[i].y;
spc = island_adjspace(is, 1, missing, i);
@@
-2161,8
+2157,8
@@
struct game_drawstate {
int show_hints;
};
int show_hints;
};
-static char *update_drag_dst(game_state *state, game_ui *ui,
game_drawstate *ds,
- int nx, int ny)
+static char *update_drag_dst(game_state *state, game_ui *ui,
+
const game_drawstate *ds,
int nx, int ny)
{
int ox, oy, dx, dy, i, currl, maxb;
struct island *is;
{
int ox, oy, dx, dy, i, currl, maxb;
struct island *is;
@@
-2257,7
+2253,7
@@
static char *finish_drag(game_state *state, game_ui *ui)
return dupstr(buf);
}
return dupstr(buf);
}
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui,
const
game_drawstate *ds,
int x, int y, int button)
{
int gx = FROMCOORD(x), gy = FROMCOORD(y);
int x, int y, int button)
{
int gx = FROMCOORD(x), gy = FROMCOORD(y);