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Fix segfault in Tents' printing.
[sgt/puzzles]
/
loopy.c
diff --git
a/loopy.c
b/loopy.c
index
7570219
..
9f54c8a
100644
(file)
--- a/
loopy.c
+++ b/
loopy.c
@@
-2363,7
+2363,7
@@
static void game_set_size(drawing *dr, game_drawstate *ds,
ds->linewidth = max(1,tilesize/16);
}
ds->linewidth = max(1,tilesize/16);
}
-static float *game_colours(frontend *fe,
game_state *state,
int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(4 * NCOLOURS, float);
{
float *ret = snewn(4 * NCOLOURS, float);
@@
-2640,11
+2640,6
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return FALSE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-2751,7
+2746,7
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ FALSE, /* wants_statusbar */
FALSE, game_timing_state,
FALSE, game_timing_state,
- 0,
/* mouse_prioritie
s */
+ 0,
/* flag
s */
};
};