LEFT_BUTTON = 0x1000,
MIDDLE_BUTTON,
RIGHT_BUTTON,
+ LEFT_DRAG,
+ MIDDLE_DRAG,
+ RIGHT_DRAG,
+ LEFT_RELEASE,
+ MIDDLE_RELEASE,
+ RIGHT_RELEASE,
CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
+typedef struct game_ui game_ui;
typedef struct game_drawstate game_drawstate;
#define ALIGN_VNORMAL 0x000
/*
* midend.c
*/
-midend_data *midend_new(frontend *fe);
+midend_data *midend_new(frontend *fe, void *randseed, int randseedsize);
void midend_free(midend_data *me);
void midend_set_params(midend_data *me, game_params *params);
void midend_size(midend_data *me, int *x, int *y);
-void midend_new_game(midend_data *me, char *seed);
+void midend_new_game(midend_data *me);
void midend_restart_game(midend_data *me);
int midend_process_key(midend_data *me, int x, int y, int button);
void midend_redraw(midend_data *me);
void midend_fetch_preset(midend_data *me, int n,
char **name, game_params **params);
int midend_wants_statusbar(midend_data *me);
-config_item *midend_get_config(midend_data *me);
-char *midend_set_config(midend_data *me, config_item *cfg);
+enum { CFG_SETTINGS, CFG_SEED };
+config_item *midend_get_config(midend_data *me, int which, char **wintitle);
+char *midend_set_config(midend_data *me, int which, config_item *cfg);
/*
* malloc.c
void *smalloc(int size);
void *srealloc(void *p, int size);
void sfree(void *p);
-char *dupstr(char *s);
+char *dupstr(const char *s);
#define snew(type) \
( (type *) smalloc (sizeof (type)) )
#define snewn(number, type) \
/*
* misc.c
*/
-int rand_upto(int limit);
+void free_cfg(config_item *cfg);
/*
* random.c
*/
random_state *random_init(char *seed, int len);
+unsigned long random_bits(random_state *state, int bits);
unsigned long random_upto(random_state *state, unsigned long limit);
void random_free(random_state *state);
config_item *game_configure(game_params *params);
game_params *custom_params(config_item *cfg);
char *validate_params(game_params *params);
-char *new_game_seed(game_params *params);
+char *new_game_seed(game_params *params, random_state *rs);
+char *validate_seed(game_params *params, char *seed);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);
void free_game(game_state *state);
-game_state *make_move(game_state *from, int x, int y, int button);
+game_ui *new_ui(game_state *state);
+void free_ui(game_ui *ui);
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button);
void game_size(game_params *params, int *x, int *y);
float *game_colours(frontend *fe, game_state *state, int *ncolours);
game_drawstate *game_new_drawstate(game_state *state);
void game_free_drawstate(game_drawstate *ds);
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *newstate, float anim_time, float flash_time);
+ game_state *newstate, game_ui *ui, float anim_time,
+ float flash_time);
float game_anim_length(game_state *oldstate, game_state *newstate);
float game_flash_length(game_state *oldstate, game_state *newstate);
int game_wants_statusbar(void);