}
sfree(perim2);
- if (i == nperim)
+ if (i == nperim) {
+ sfree(perimeter);
return; /* nothing we can do! */
+ }
/*
* Now we've constructed a new link, we need to find the entire
if (!(barrier(state, x, 0) & U) ||
!(barrier(state, x, state->height-1) & D))
state->wrapping = TRUE;
- for (y = 0; y < state->width; y++)
+ for (y = 0; y < state->height; y++)
if (!(barrier(state, 0, y) & L) ||
!(barrier(state, state->width-1, y) & R))
state->wrapping = TRUE;
static game_state *execute_move(game_state *from, char *move)
{
game_state *ret;
- int tx, ty, n, noanim, orig;
+ int tx = -1, ty = -1, n, noanim, orig;
ret = dup_game(from);
}
}
if (!noanim) {
+ if (tx == -1 || ty == -1) { free_game(ret); return NULL; }
ret->last_rotate_x = tx;
ret->last_rotate_y = ty;
}
return ret;
}
-static void draw_thick_line(drawing *dr, int x1, int y1, int x2, int y2,
- int colour)
+static void draw_filled_line(drawing *dr, int x1, int y1, int x2, int y2,
+ int colour)
{
draw_line(dr, x1-1, y1, x2-1, y2, COL_WIRE);
draw_line(dr, x1+1, y1, x2+1, y2, COL_WIRE);
ex = (TILE_SIZE - TILE_BORDER - 1.0F) / 2.0F * X(dir);
ey = (TILE_SIZE - TILE_BORDER - 1.0F) / 2.0F * Y(dir);
MATMUL(tx, ty, matrix, ex, ey);
- draw_thick_line(dr, bx+(int)cx, by+(int)cy,
- bx+(int)(cx+tx), by+(int)(cy+ty),
- COL_WIRE);
+ draw_filled_line(dr, bx+(int)cx, by+(int)cy,
+ bx+(int)(cx+tx), by+(int)(cy+ty),
+ COL_WIRE);
}
}
for (dir = 1; dir < 0x10; dir <<= 1) {
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,