#define ENCODE(upper,title,lower) #lower
#define CONFIG(upper,title,lower) ":" #title
enum { DIFFLIST(ENUM) DIFFCOUNT };
-static char const *const loopy_diffnames[] = { DIFFLIST(TITLE) };
+/* static char const *const loopy_diffnames[] = { DIFFLIST(TITLE) }; */
static char const loopy_diffchars[] = DIFFLIST(ENCODE);
#define DIFFCONFIG DIFFLIST(CONFIG)
int ink = print_mono_colour(dr, 0);
int x, y;
game_drawstate ads, *ds = &ads;
- ds->tilesize = tilesize;
+
+ game_set_size(dr, ds, NULL, tilesize);
/*
* Dots. I'll deliberately make the dots a bit wider than the