It's a new year.
[sgt/puzzles] / loopy.c
diff --git a/loopy.c b/loopy.c
index 3423465..f70e5b1 100644 (file)
--- a/loopy.c
+++ b/loopy.c
@@ -148,7 +148,7 @@ enum {
 #define ENCODE(upper,title,lower) #lower
 #define CONFIG(upper,title,lower) ":" #title
 enum { DIFFLIST(ENUM) DIFFCOUNT };
-static char const *const loopy_diffnames[] = { DIFFLIST(TITLE) };
+/* static char const *const loopy_diffnames[] = { DIFFLIST(TITLE) }; */
 static char const loopy_diffchars[] = DIFFLIST(ENCODE);
 #define DIFFCONFIG DIFFLIST(CONFIG)
 
@@ -1210,8 +1210,14 @@ static char *encode_solve_move(const game_state *state)
         }
     }
 
-    /* No point in doing sums like that if they're going to be wrong */
-    assert(strlen(ret) == (size_t)len);
+    /*
+     * Ensure we haven't overrun the buffer we allocated (which we
+     * really shouldn't have, since we computed its maximum size).
+     * Note that this assert is <= rather than ==, because the
+     * solver is permitted to produce an incomplete solution in
+     * which case the buffer will be only partially used.
+     */
+    assert(strlen(ret) <= (size_t)len);
     return ret;
 }
 
@@ -2363,7 +2369,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     ds->linewidth = max(1,tilesize/16);
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(4 * NCOLOURS, float);
 
@@ -2640,11 +2646,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2668,7 +2669,8 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
     int ink = print_mono_colour(dr, 0);
     int x, y;
     game_drawstate ads, *ds = &ads;
-    ds->tilesize = tilesize;
+
+    game_set_size(dr, ds, NULL, tilesize);
 
     /*
      * Dots. I'll deliberately make the dots a bit wider than the
@@ -2750,7 +2752,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                       /* mouse_priorities */
+    0,                                /* flags */
 };