Change of policy on game_changed_state(). Originally, it was called
[sgt/puzzles] / nullgame.c
index 49173b6..8af76ce 100644 (file)
@@ -78,22 +78,17 @@ static game_params *custom_params(config_item *cfg)
     return NULL;
 }
 
-static char *validate_params(game_params *params)
+static char *validate_params(game_params *params, int full)
 {
     return NULL;
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux, int interactive)
+                          char **aux, int interactive)
 {
     return dupstr("FIXME");
 }
 
-static void game_free_aux_info(game_aux_info *aux)
-{
-    assert(!"Shouldn't happen");
-}
-
 static char *validate_desc(game_params *params, char *desc)
 {
     return NULL;
@@ -122,8 +117,8 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
-static game_state *solve_game(game_state *state, game_aux_info *aux,
-                             char **error)
+static char *solve_game(game_state *state, game_state *currstate,
+                       char *aux, char **error)
 {
     return NULL;
 }
@@ -142,23 +137,50 @@ static void free_ui(game_ui *ui)
 {
 }
 
-static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
-                             int x, int y, int button)
+static char *encode_ui(game_ui *ui)
 {
     return NULL;
 }
 
-/* ----------------------------------------------------------------------
- * Drawing routines.
- */
+static void decode_ui(game_ui *ui, char *encoding)
+{
+}
+
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+                               game_state *newstate)
+{
+}
 
 struct game_drawstate {
+    int tilesize;
     int FIXME;
 };
 
-static void game_size(game_params *params, int *x, int *y)
+static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+                           int x, int y, int button)
+{
+    return NULL;
+}
+
+static game_state *execute_move(game_state *state, char *move)
+{
+    return NULL;
+}
+
+/* ----------------------------------------------------------------------
+ * Drawing routines.
+ */
+
+static void game_compute_size(game_params *params, int tilesize,
+                             int *x, int *y)
+{
+    *x = *y = 10 * tilesize;          /* FIXME */
+}
+
+static void game_set_size(game_drawstate *ds, game_params *params,
+                         int tilesize)
 {
-    *x = *y = 200;                     /* FIXME */
+    ds->tilesize = tilesize;
 }
 
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@@ -175,6 +197,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
 
+    ds->tilesize = 0;
     ds->FIXME = 0;
 
     return ds;
@@ -195,7 +218,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
      * should start by drawing a big background-colour rectangle
      * covering the whole window.
      */
-    draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
+    draw_rect(fe, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
 }
 
 static float game_anim_length(game_state *oldstate, game_state *newstate,
@@ -235,7 +258,6 @@ const struct game thegame = {
     FALSE, game_configure, custom_params,
     validate_params,
     new_game_desc,
-    game_free_aux_info,
     validate_desc,
     new_game,
     dup_game,
@@ -244,8 +266,12 @@ const struct game thegame = {
     FALSE, game_text_format,
     new_ui,
     free_ui,
-    make_move,
-    game_size,
+    encode_ui,
+    decode_ui,
+    game_changed_state,
+    interpret_move,
+    execute_move,
+    20 /* FIXME */, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,