#ifndef PUZZLES_PUZZLES_H
#define PUZZLES_PUZZLES_H
+#include <stdlib.h> /* for size_t */
+
#ifndef TRUE
#define TRUE 1
#endif
#define STR_INT(x) #x
#define STR(x) STR_INT(x)
+/* NB not perfect because they evaluate arguments multiple times. */
+#ifndef max
+#define max(x,y) ( (x)>(y) ? (x) : (y) )
+#endif /* max */
+#ifndef min
+#define min(x,y) ( (x)<(y) ? (x) : (y) )
+#endif /* min */
+
enum {
- LEFT_BUTTON = 0x1000,
+ LEFT_BUTTON = 0x0200,
MIDDLE_BUTTON,
RIGHT_BUTTON,
LEFT_DRAG,
CURSOR_DOWN,
CURSOR_LEFT,
CURSOR_RIGHT,
+ CURSOR_SELECT,
- MOD_CTRL = 0x10000000,
- MOD_SHFT = 0x20000000,
- MOD_NUM_KEYPAD = 0x40000000,
- MOD_MASK = 0x70000000 /* mask for all modifiers */
+ /* made smaller because of 'limited range of datatype' errors. */
+ MOD_CTRL = 0x1000,
+ MOD_SHFT = 0x2000,
+ MOD_NUM_KEYPAD = 0x4000,
+ MOD_MASK = 0x7000 /* mask for all modifiers */
};
#define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \
/*
* Platform routines
*/
+
+#ifdef DEBUG
+#define debug(x) (debug_printf x)
+void debug_printf(char *fmt, ...);
+#else
+#define debug(x)
+#endif
+
void fatal(char *fmt, ...);
void frontend_default_colour(frontend *fe, float *output);
void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
midend_data *midend_new(frontend *fe, const game *ourgame);
void midend_free(midend_data *me);
void midend_set_params(midend_data *me, game_params *params);
-void midend_size(midend_data *me, int *x, int *y);
+void midend_size(midend_data *me, int *x, int *y, int expand);
void midend_new_game(midend_data *me);
void midend_restart_game(midend_data *me);
+void midend_stop_anim(midend_data *me);
int midend_process_key(midend_data *me, int x, int y, int button);
void midend_force_redraw(midend_data *me);
void midend_redraw(midend_data *me);
/*
* malloc.c
*/
-void *smalloc(int size);
-void *srealloc(void *p, int size);
+void *smalloc(size_t size);
+void *srealloc(void *p, size_t size);
void sfree(void *p);
char *dupstr(const char *s);
#define snew(type) \
char *(*text_format)(game_state *state);
game_ui *(*new_ui)(game_state *state);
void (*free_ui)(game_ui *ui);
+ void (*changed_state)(game_ui *ui, game_state *oldstate,
+ game_state *newstate);
game_state *(*make_move)(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button);
- void (*size)(game_params *params, int *x, int *y);
+ void (*size)(game_params *params, game_drawstate *ds, int *x, int *y,
+ int expand);
float *(*colours)(frontend *fe, game_state *state, int *ncolours);
game_drawstate *(*new_drawstate)(game_state *state);
void (*free_drawstate)(game_drawstate *ds);