enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
-#define GRID_SCALE 48.0F
+#define PREFERRED_GRID_SCALE 48.0F
+#define GRID_SCALE (ds->gridscale)
#define ROLLTIME 0.13F
#define SQ(x) ( (x) * (x) )
return dupstr(data);
}
+typedef void (*egc_callback)(void *, struct grid_square *);
-static void enum_grid_squares(game_params *params,
- void (*callback)(void *, struct grid_square *),
- void *ctx)
+static void enum_grid_squares(game_params *params, egc_callback callback, void *ctx)
{
const struct solid *solid = solids[params->solid];
static void free_game(game_state *state)
{
+ sfree(state->squares);
+ sfree(state->facecolours);
sfree(state);
}
-static game_state *solve_game(game_state *state, game_aux_info *aux,
- char **error)
+static game_state *solve_game(game_state *state, game_state *currstate,
+ game_aux_info *aux, char **error)
{
return NULL;
}
{
}
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+ game_state *newstate)
+{
+}
+
struct game_drawstate {
+ float gridscale;
int ox, oy; /* pixel position of float origin */
};
success = align_poly(poly, &from->squares[ret->current], all_pkey);
if (!success) {
+ sfree(poly);
angle = -angle;
poly = transform_poly(from->solid,
from->squares[from->current].flip,
return bb;
}
-static void game_size(game_params *params, int *x, int *y)
+#define XSIZE(bb, solid) \
+ ((int)(((bb).r - (bb).l + 2*(solid)->border) * GRID_SCALE))
+#define YSIZE(bb, solid) \
+ ((int)(((bb).d - (bb).u + 2*(solid)->border) * GRID_SCALE))
+
+static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
+ int expand)
{
struct bbox bb = find_bbox(params);
- *x = (int)((bb.r - bb.l + 2*solids[params->solid]->border) * GRID_SCALE);
- *y = (int)((bb.d - bb.u + 2*solids[params->solid]->border) * GRID_SCALE);
+ float gsx, gsy, gs;
+
+ gsx = *x / (bb.r - bb.l + 2*solids[params->solid]->border);
+ gsy = *y / (bb.d - bb.u + 2*solids[params->solid]->border);
+ gs = min(gsx, gsy);
+
+ if (expand)
+ ds->gridscale = gs;
+ else
+ ds->gridscale = min(gs, PREFERRED_GRID_SCALE);
+
+ ds->ox = (int)(-(bb.l - solids[params->solid]->border) * GRID_SCALE);
+ ds->oy = (int)(-(bb.u - solids[params->solid]->border) * GRID_SCALE);
+
+ *x = XSIZE(bb, solids[params->solid]);
+ *y = YSIZE(bb, solids[params->solid]);
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
static game_drawstate *game_new_drawstate(game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
- struct bbox bb = find_bbox(&state->params);
- ds->ox = (int)(-(bb.l - state->solid->border) * GRID_SCALE);
- ds->oy = (int)(-(bb.u - state->solid->border) * GRID_SCALE);
+ ds->ox = ds->oy = ds->gridscale = 0.0F;/* not decided yet */
return ds;
}
}
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, int dir, game_ui *ui,
- float animtime, float flashtime)
+ game_state *state, int dir, game_ui *ui,
+ float animtime, float flashtime)
{
int i, j;
struct bbox bb = find_bbox(&state->params);
game_state *newstate;
int square;
- draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
- (int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND);
+ draw_rect(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid),
+ COL_BACKGROUND);
if (dir < 0) {
game_state *t;
}
sfree(poly);
- draw_update(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
- (int)((bb.d-bb.u+2.0F) * GRID_SCALE));
+ draw_update(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid));
/*
* Update the status bar.
FALSE, game_text_format,
new_ui,
free_ui,
+ game_changed_state,
make_move,
game_size,
game_colours,