ret->n = 2;
ret->rowsonly = ret->orientable = FALSE;
ret->movetarget = 0;
- while (*string && isdigit(*string)) string++;
+ while (*string && isdigit((unsigned char)*string)) string++;
if (*string == 'x') {
string++;
ret->h = atoi(string);
- while (*string && isdigit(*string)) string++;
+ while (*string && isdigit((unsigned char)*string)) string++;
}
if (*string == 'n') {
string++;
ret->n = atoi(string);
- while (*string && isdigit(*string)) string++;
+ while (*string && isdigit((unsigned char)*string)) string++;
}
while (*string) {
if (*string == 'r') {
} else if (*string == 'm') {
string++;
ret->movetarget = atoi(string);
- while (string[1] && isdigit(string[1])) string++;
+ while (string[1] && isdigit((unsigned char)string[1])) string++;
}
string++;
}
return NULL;
}
-static game_state *new_game(midend_data *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, game_params *params, char *desc)
{
game_state *state = snew(game_state);
int w = params->w, h = params->h, n = params->n, wh = w*h;
*y = TILE_SIZE * params->h + 2 * BORDER;
}
-static void game_set_size(game_drawstate *ds, game_params *params,
- int tilesize)
+static void game_set_size(drawing *dr, game_drawstate *ds,
+ game_params *params, int tilesize)
{
ds->tilesize = tilesize;
}
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float);
int i;
return ret;
}
-static game_drawstate *game_new_drawstate(game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
int i;
return ds;
}
-static void game_free_drawstate(game_drawstate *ds)
+static void game_free_drawstate(drawing *dr, game_drawstate *ds)
{
sfree(ds->grid);
sfree(ds);
}
}
-static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
+static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
int x, int y, int tile, int flash_colour,
struct rotation *rot)
{
rot = NULL;
if (rot)
- clip(fe, rot->cx, rot->cy, rot->cw, rot->ch);
+ clip(dr, rot->cx, rot->cy, rot->cw, rot->ch);
/*
* We must draw each side of the tile's highlight separately,
coords[2] = x + TILE_SIZE - 1;
coords[3] = y;
rotate(coords+2, rot);
- draw_polygon(fe, coords, 3, rot ? rot->rc : COL_LOWLIGHT,
+ draw_polygon(dr, coords, 3, rot ? rot->rc : COL_LOWLIGHT,
rot ? rot->rc : COL_LOWLIGHT);
/* Bottom side. */
coords[2] = x;
coords[3] = y + TILE_SIZE - 1;
rotate(coords+2, rot);
- draw_polygon(fe, coords, 3, rot ? rot->bc : COL_LOWLIGHT,
+ draw_polygon(dr, coords, 3, rot ? rot->bc : COL_LOWLIGHT,
rot ? rot->bc : COL_LOWLIGHT);
/* Left side. */
coords[0] = x;
coords[1] = y;
rotate(coords+0, rot);
- draw_polygon(fe, coords, 3, rot ? rot->lc : COL_HIGHLIGHT,
+ draw_polygon(dr, coords, 3, rot ? rot->lc : COL_HIGHLIGHT,
rot ? rot->lc : COL_HIGHLIGHT);
/* Top side. */
coords[2] = x + TILE_SIZE - 1;
coords[3] = y;
rotate(coords+2, rot);
- draw_polygon(fe, coords, 3, rot ? rot->tc : COL_HIGHLIGHT,
+ draw_polygon(dr, coords, 3, rot ? rot->tc : COL_HIGHLIGHT,
rot ? rot->tc : COL_HIGHLIGHT);
/*
coords[6] = x + TILE_SIZE - 1 - HIGHLIGHT_WIDTH;
coords[7] = y + HIGHLIGHT_WIDTH;
rotate(coords+6, rot);
- draw_polygon(fe, coords, 4, flash_colour, flash_colour);
+ draw_polygon(dr, coords, 4, flash_colour, flash_colour);
} else {
- draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
+ draw_rect(dr, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
flash_colour);
}
coords[4] = cx - displ * ydx;
coords[5] = cy - displ * ydy;
rotate(coords+4, rot);
- draw_polygon(fe, coords, 3, COL_LOWLIGHT_GENTLE, COL_LOWLIGHT_GENTLE);
+ draw_polygon(dr, coords, 3, COL_LOWLIGHT_GENTLE, COL_LOWLIGHT_GENTLE);
}
coords[0] = x + TILE_SIZE/2;
coords[1] = y + TILE_SIZE/2;
rotate(coords+0, rot);
sprintf(str, "%d", tile / 4);
- draw_text(fe, coords[0], coords[1],
+ draw_text(dr, coords[0], coords[1],
FONT_VARIABLE, TILE_SIZE/3, ALIGN_VCENTRE | ALIGN_HCENTRE,
COL_TEXT, str);
if (rot)
- unclip(fe);
+ unclip(dr);
- draw_update(fe, x, y, TILE_SIZE, TILE_SIZE);
+ draw_update(dr, x, y, TILE_SIZE, TILE_SIZE);
}
static int highlight_colour(float angle)
return 0.0F;
}
-static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
{
if (!ds->started) {
int coords[10];
- draw_rect(fe, 0, 0,
+ draw_rect(dr, 0, 0,
TILE_SIZE * state->w + 2 * BORDER,
TILE_SIZE * state->h + 2 * BORDER, COL_BACKGROUND);
- draw_update(fe, 0, 0,
+ draw_update(dr, 0, 0,
TILE_SIZE * state->w + 2 * BORDER,
TILE_SIZE * state->h + 2 * BORDER);
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
- draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
+ draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
- draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
+ draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
}
rot->tc = highlight_colour(PI/2 + angle);
rot->bc = highlight_colour(-PI/2 + angle);
- draw_rect(fe, rot->cx, rot->cy, rot->cw, rot->ch, bgcolour);
+ draw_rect(dr, rot->cx, rot->cy, rot->cw, rot->ch, bgcolour);
} else
rot = NULL;
ds->grid[i] != t || ds->grid[i] == -1 || t == -1) {
int x = COORD(tx), y = COORD(ty);
- draw_tile(fe, ds, state, x, y, state->grid[i], bgcolour, rot);
+ draw_tile(dr, ds, state, x, y, state->grid[i], bgcolour, rot);
ds->grid[i] = t;
}
}
state->movetarget);
}
- status_bar(fe, statusbuf);
+ status_bar(dr, statusbuf);
}
}
-static int game_wants_statusbar(void)
+static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
}
-static int game_timing_state(game_state *state)
+static void game_print_size(game_params *params, float *x, float *y)
+{
+}
+
+static void game_print(drawing *dr, game_state *state, int tilesize)
{
- return TRUE;
}
#ifdef COMBINED
game_redraw,
game_anim_length,
game_flash_length,
- game_wants_statusbar,
+ FALSE, FALSE, game_print_size, game_print,
+ TRUE, /* wants_statusbar */
FALSE, game_timing_state,
- 0, /* mouse_priorities */
+ 0, /* flags */
};