game_timing_state() now has access to the game_ui. This means that
[sgt/puzzles] / puzzles.h
index e35bece..e05a3e4 100644 (file)
--- a/puzzles.h
+++ b/puzzles.h
@@ -305,7 +305,7 @@ struct game {
                          game_ui *ui);
     int (*wants_statusbar)(void);
     int is_timed;
-    int (*timing_state)(game_state *state);
+    int (*timing_state)(game_state *state, game_ui *ui);
     int mouse_priorities;
 };