Change of policy on game_changed_state(). Originally, it was called
[sgt/puzzles] / midend.c
index 691c643..b5ce237 100644 (file)
--- a/midend.c
+++ b/midend.c
@@ -491,6 +491,10 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button)
             me->states[me->nstates].movetype = MOVE;
             me->statepos = ++me->nstates;
             me->dir = +1;
+           if (me->ui)
+               me->ourgame->changed_state(me->ui,
+                                          me->states[me->statepos-2].state,
+                                          me->states[me->statepos-1].state);
         } else {
             goto done;
         }