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Cleanup: the `mouse_priorities' field in the back end has been a
[sgt/puzzles]
/
tents.c
diff --git
a/tents.c
b/tents.c
index
8a555b4
..
869ba5e
100644
(file)
--- a/
tents.c
+++ b/
tents.c
@@
-2091,7
+2091,7
@@
const struct game thegame = {
TRUE, FALSE, game_print_size, game_print,
game_wants_statusbar,
FALSE, game_timing_state,
- 0, /*
mouse_prioritie
s */
+ 0, /*
flag
s */
};
#ifdef STANDALONE_SOLVER