Cleanup: the `mouse_priorities' field in the back end has been a
[sgt/puzzles] / tents.c
diff --git a/tents.c b/tents.c
index 8a555b4..869ba5e 100644 (file)
--- a/tents.c
+++ b/tents.c
@@ -2091,7 +2091,7 @@ const struct game thegame = {
     TRUE, FALSE, game_print_size, game_print,
     game_wants_statusbar,
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };
 
 #ifdef STANDALONE_SOLVER