Cleanup: the `mouse_priorities' field in the back end has been a
[sgt/puzzles] / map.c
diff --git a/map.c b/map.c
index 3b01d9b..5943683 100644 (file)
--- a/map.c
+++ b/map.c
@@ -3123,7 +3123,7 @@ const struct game thegame = {
     TRUE, TRUE, game_print_size, game_print,
     game_wants_statusbar,
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };
 
 #ifdef STANDALONE_SOLVER