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Cleanup: the `mouse_priorities' field in the back end has been a
[sgt/puzzles]
/
map.c
diff --git
a/map.c
b/map.c
index
3b01d9b
..
5943683
100644
(file)
--- a/
map.c
+++ b/
map.c
@@
-3123,7
+3123,7
@@
const struct game thegame = {
TRUE, TRUE, game_print_size, game_print,
game_wants_statusbar,
FALSE, game_timing_state,
- 0, /*
mouse_prioritie
s */
+ 0, /*
flag
s */
};
#ifdef STANDALONE_SOLVER