Cleanup: the `mouse_priorities' field in the back end has been a
[sgt/puzzles] / inertia.c
index 6774ca2..055d264 100644 (file)
--- a/inertia.c
+++ b/inertia.c
@@ -2178,5 +2178,5 @@ const struct game thegame = {
     FALSE, FALSE, game_print_size, game_print,
     game_wants_statusbar,
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };