*/
}
+ sfree(origcolouring);
sfree(subcolouring);
free_scratch(rsc);
map = snewn(2*wh, int);
ret = parse_edge_list(params, &desc, map);
+ sfree(map);
if (ret)
return ret;
- sfree(map);
if (*desc != ',')
return "Expected comma before clue list";
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, TRUE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,