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Forgot to set 'has_incentre' on triangular grids, which don't use
[sgt/puzzles]
/
map.c
diff --git
a/map.c
b/map.c
index
e3ded28
..
556a9ec
100644
(file)
--- a/
map.c
+++ b/
map.c
@@
-1373,6
+1373,7
@@
static int map_solver(struct solver_scratch *sc,
*/
}
*/
}
+ sfree(origcolouring);
sfree(subcolouring);
free_scratch(rsc);
sfree(subcolouring);
free_scratch(rsc);
@@
-1788,9
+1789,9
@@
static char *validate_desc(game_params *params, char *desc)
map = snewn(2*wh, int);
ret = parse_edge_list(params, &desc, map);
map = snewn(2*wh, int);
ret = parse_edge_list(params, &desc, map);
+ sfree(map);
if (ret)
return ret;
if (ret)
return ret;
- sfree(map);
if (*desc != ',')
return "Expected comma before clue list";
if (*desc != ',')
return "Expected comma before clue list";
@@
-3024,6
+3025,11
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
+static int game_is_solved(game_state *state)
+{
+ return state->completed;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-3217,6
+3223,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
+ game_is_solved,
TRUE, TRUE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, TRUE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,