Fix `visible' calculation (again).
[sgt/puzzles] / cube.c
diff --git a/cube.c b/cube.c
index 5e0b449..2ce7a4f 100644 (file)
--- a/cube.c
+++ b/cube.c
@@ -950,7 +950,16 @@ void free_game(game_state *state)
     sfree(state);
 }
 
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+    return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
 {
     int direction;
     int pkey[2], skey[2], dkey[2];
@@ -1309,7 +1318,8 @@ void game_free_drawstate(game_drawstate *ds)
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, float animtime, float flashtime)
+                 game_state *state, game_ui *ui,
+                 float animtime, float flashtime)
 {
     int i, j;
     struct bbox bb = find_bbox(&state->params);