#include <stdio.h>
#include <assert.h>
+#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
#include <time.h>
}
}
-static frontend *new_window(HINSTANCE inst)
+static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
frontend *fe;
int x, y;
time(&t);
fe->me = midend_new(fe, &t, sizeof(t));
+ if (game_id) {
+ *error = midend_game_id(fe->me, game_id, FALSE);
+ if (*error) {
+ midend_free(fe->me);
+ sfree(fe);
+ return NULL;
+ }
+ }
+
fe->inst = inst;
midend_new_game(fe->me);
midend_size(fe->me, &x, &y);
fe->timer = 0;
+ fe->fonts = NULL;
+ fe->nfonts = fe->fontsize = 0;
+
{
int i, ncolours;
float *colours;
mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
0, i->name, (j->ctlid = id++));
+ CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
y += height;
break;
button = LEFT_BUTTON;
else
button = RIGHT_BUTTON;
-
+
+ if (!midend_process_key(fe->me, LOWORD(lParam),
+ HIWORD(lParam), button))
+ PostQuitMessage(0);
+
+ SetCapture(hwnd);
+ }
+ break;
+ case WM_LBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONUP:
+ {
+ int button;
+
+ /*
+ * Shift-clicks count as middle-clicks, since otherwise
+ * two-button Windows users won't have any kind of
+ * middle click to use.
+ */
+ if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
+ button = MIDDLE_RELEASE;
+ else if (message == WM_LBUTTONUP)
+ button = LEFT_RELEASE;
+ else
+ button = RIGHT_RELEASE;
+
+ if (!midend_process_key(fe->me, LOWORD(lParam),
+ HIWORD(lParam), button))
+ PostQuitMessage(0);
+
+ ReleaseCapture();
+ }
+ break;
+ case WM_MOUSEMOVE:
+ {
+ int button;
+
+ if (wParam & (MK_MBUTTON | MK_SHIFT))
+ button = MIDDLE_DRAG;
+ else if (wParam & MK_LBUTTON)
+ button = LEFT_DRAG;
+ else
+ button = RIGHT_DRAG;
+
if (!midend_process_key(fe->me, LOWORD(lParam),
HIWORD(lParam), button))
PostQuitMessage(0);
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
+ char *error;
InitCommonControls();
RegisterClass(&wndclass);
}
- new_window(inst);
+ while (*cmdline && isspace(*cmdline))
+ cmdline++;
+
+ if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
+ char buf[128];
+ sprintf(buf, "%.100s Error", game_name);
+ MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
+ return 1;
+ }
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);