#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
/* Flag indicating that Solve operations should be animated */
#define SOLVE_ANIMATES ( 1 << 9 )
+/* Pocket PC: Game requires right mouse button emulation */
+#define REQUIRE_RBUTTON ( 1 << 10 )
+/* Pocket PC: Game requires numeric input */
+#define REQUIRE_NUMPAD ( 1 << 11 )
/* end of `flags' word definitions */
+#ifdef _WIN32_WCE
+ /* Pocket PC devices have small, portrait screen that requires more vivid colours */
+ #define SMALL_SCREEN
+ #define PORTRAIT_SCREEN
+ #define VIVID_COLOURS
+ #define STYLUS_BASED
+#endif
+
#define IGNOREARG(x) ( (x) = (x) )
typedef struct frontend frontend;
void midend_free(midend *me);
void midend_set_params(midend *me, game_params *params);
game_params *midend_get_params(midend *me);
-void midend_size(midend *me, int *x, int *y, int expand);
+void midend_size(midend *me, int *x, int *y, int user_size);
void midend_new_game(midend *me);
void midend_restart_game(midend *me);
void midend_stop_anim(midend *me);