Noticed recently that bitcount16() isn't 16-bit clean due to signed
[sgt/puzzles] / slant.c
diff --git a/slant.c b/slant.c
index 6276c41..ebc5bbb 100644 (file)
--- a/slant.c
+++ b/slant.c
@@ -2001,7 +2001,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     game_drawstate ads, *ds = &ads;
-    ads.tilesize = tilesize;
+    game_set_size(dr, ds, NULL, tilesize);
 
     /*
      * Border.
@@ -2089,7 +2089,7 @@ const struct game thegame = {
     TRUE, FALSE, game_print_size, game_print,
     game_wants_statusbar,
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };
 
 #ifdef STANDALONE_SOLVER