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Revamp of the control mechanism to permit drag- as well as
[sgt/puzzles]
/
flip.c
diff --git
a/flip.c
b/flip.c
index
44fcf15
..
bcd2ed0
100644
(file)
--- a/
flip.c
+++ b/
flip.c
@@
-1193,7
+1193,6
@@
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
int fx, fy, fd;
int v = state->grid[i];
int vv;
int fx, fy, fd;
int v = state->grid[i];
int vv;
- int hintmask = (state->hints_active ? ~0 : ~2);
if (flashframe >= 0) {
fx = (w+1)/2 - min(x+1, w-x);
if (flashframe >= 0) {
fx = (w+1)/2 - min(x+1, w-x);
@@
-1205,11
+1204,12
@@
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
v &= ~1;
}
v &= ~1;
}
- v &= hintmask;
+ if (!state->hints_active)
+ v &= ~2;
if (ui->cdraw && ui->cx == x && ui->cy == y)
v |= 4;
if (ui->cdraw && ui->cx == x && ui->cy == y)
v |= 4;
- if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) &
hintmask
))
+ if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) &
~ 2
))
vv = 255; /* means `animated' */
else
vv = v;
vv = 255; /* means `animated' */
else
vv = v;