return NULL;
}
-static game_state *new_game(midend_data *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, game_params *params, char *desc)
{
game_state *state = snew(game_state);
int area;
*y = YSIZE(tilesize, bb, solids[params->solid]);
}
-static void game_set_size(game_drawstate *ds, game_params *params,
- int tilesize)
+static void game_set_size(drawing *dr, game_drawstate *ds,
+ game_params *params, int tilesize)
{
struct bbox bb = find_bbox(params);
return ret;
}
-static game_drawstate *game_new_drawstate(game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
return ds;
}
-static void game_free_drawstate(game_drawstate *ds)
+static void game_free_drawstate(drawing *dr, game_drawstate *ds)
{
sfree(ds);
}
-static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
{
game_state *newstate;
int square;
- draw_rect(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ draw_rect(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
YSIZE(GRID_SCALE, bb, state->solid), COL_BACKGROUND);
if (dir < 0) {
+ ds->oy);
}
- draw_polygon(fe, coords, state->squares[i].npoints,
+ draw_polygon(dr, coords, state->squares[i].npoints,
state->squares[i].blue ? COL_BLUE : COL_BACKGROUND,
COL_BORDER);
}
continue;
}
- draw_polygon(fe, coords, poly->order,
+ draw_polygon(dr, coords, poly->order,
state->facecolours[i] ? COL_BLUE : COL_BACKGROUND,
COL_BORDER);
}
sfree(poly);
- draw_update(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ draw_update(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
YSIZE(GRID_SCALE, bb, state->solid));
/*
(state->completed ? "COMPLETED! " : ""),
(state->completed ? state->completed : state->movecount));
- status_bar(fe, statusbuf);
+ status_bar(dr, statusbuf);
}
}
return TRUE;
}
+static void game_print_size(game_params *params, float *x, float *y)
+{
+}
+
+static void game_print(drawing *dr, game_state *state, int tilesize)
+{
+}
+
#ifdef COMBINED
#define thegame cube
#endif
game_redraw,
game_anim_length,
game_flash_length,
+ FALSE, FALSE, game_print_size, game_print,
game_wants_statusbar,
FALSE, game_timing_state,
0, /* mouse_priorities */