Rework the Loopy grid drawing algorithm so that it doesn't assume when
[sgt/puzzles] / keen.c
diff --git a/keen.c b/keen.c
index fe41496..bec5055 100644 (file)
--- a/keen.c
+++ b/keen.c
@@ -1450,11 +1450,12 @@ static int check_errors(game_state *state, long *errors)
                break;
              case C_DIV:
                {
-                   int d1 = cluevals[j], d2 = state->grid[i];
-                   if (d1 == 0 || d2 == 0)
+                   int d1 = min(cluevals[j], state->grid[i]);
+                   int d2 = max(cluevals[j], state->grid[i]);
+                   if (d1 == 0 || d2 % d1 != 0)
                        cluevals[j] = 0;
                    else
-                       cluevals[j] = d2/d1 + d1/d2;/* one of them is 0 :-) */
+                       cluevals[j] = d2 / d1;
                }
                break;
            }