Add a completion flash when you get down to a single peg.
[sgt/puzzles] / solo.c
diff --git a/solo.c b/solo.c
index b9510e2..9c6a1f9 100644 (file)
--- a/solo.c
+++ b/solo.c
@@ -2092,20 +2092,21 @@ static game_state *execute_move(game_state *from, char *move)
 #define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
 #define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
 
-static void game_size(game_params *params, game_drawstate *ds,
-                      int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+                             int *x, int *y)
 {
-    int c = params->c, r = params->r, cr = c*r;
-    double ts;
+    /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+    struct { int tilesize; } ads, *ds = &ads;
+    ads.tilesize = tilesize;
 
-    ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
-    if (expand)
-        ds->tilesize = (int)(ts+0.5);
-    else
-        ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
+    *x = SIZE(params->c * params->r);
+    *y = SIZE(params->c * params->r);
+}
 
-    *x = SIZE(cr);
-    *y = SIZE(cr);
+static void game_set_size(game_drawstate *ds, game_params *params,
+                         int tilesize)
+{
+    ds->tilesize = tilesize;
 }
 
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@@ -2215,7 +2216,7 @@ static void draw_number(frontend *fe, game_drawstate *ds, game_state *state,
         coords[3] = cy;
         coords[4] = cx;
         coords[5] = cy+ch/2;
-        draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
+        draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
     }
 
     /* new number needs drawing? */
@@ -2414,7 +2415,7 @@ const struct game thegame = {
     game_changed_state,
     interpret_move,
     execute_move,
-    game_size,
+    PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,
@@ -2438,7 +2439,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
 void draw_polygon(frontend *fe, int *coords, int npoints,
-                  int fill, int colour) {}
+                  int fillcolour, int outlinecolour) {}
 void clip(frontend *fe, int x, int y, int w, int h) {}
 void unclip(frontend *fe) {}
 void start_draw(frontend *fe) {}