#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
#define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
-static void game_size(game_params *params, game_drawstate *ds,
- int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+ int *x, int *y)
{
- int c = params->c, r = params->r, cr = c*r;
- double ts;
+ /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+ struct { int tilesize; } ads, *ds = &ads;
+ ads.tilesize = tilesize;
- ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
- if (expand)
- ds->tilesize = (int)(ts+0.5);
- else
- ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
+ *x = SIZE(params->c * params->r);
+ *y = SIZE(params->c * params->r);
+}
- *x = SIZE(cr);
- *y = SIZE(cr);
+static void game_set_size(game_drawstate *ds, game_params *params,
+ int tilesize)
+{
+ ds->tilesize = tilesize;
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
coords[3] = cy;
coords[4] = cx;
coords[5] = cy+ch/2;
- draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
}
/* new number needs drawing? */
game_changed_state,
interpret_move,
execute_move,
- game_size,
+ PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
game_colours,
game_new_drawstate,
game_free_drawstate,
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour) {}
+ int fillcolour, int outlinecolour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}