Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary
[sgt/puzzles] / twiddle.c
index fc12411..ce3d0ec 100644 (file)
--- a/twiddle.c
+++ b/twiddle.c
@@ -744,27 +744,23 @@ static game_state *execute_move(game_state *from, char *move)
  * Drawing routines.
  */
 
-static void game_size(game_params *params, game_drawstate *ds,
-                      int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+                             int *x, int *y)
 {
-    double tsx, tsy, ts;
-    /*
-     * Each window dimension equals the tile size times one more
-     * than the grid dimension (the border is half the width of the
-     * tiles).
-     */
-    tsx = (double)*x / ((double)params->w + 1.0);
-    tsy = (double)*y / ((double)params->h + 1.0);
-    ts = min(tsx, tsy);
-    if (expand)
-        ds->tilesize = (int)(ts + 0.5);
-    else
-        ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
+    /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+    struct { int tilesize; } ads, *ds = &ads;
+    ads.tilesize = tilesize;
 
     *x = TILE_SIZE * params->w + 2 * BORDER;
     *y = TILE_SIZE * params->h + 2 * BORDER;
 }
 
+static void game_set_size(game_drawstate *ds, game_params *params,
+                         int tilesize)
+{
+    ds->tilesize = tilesize;
+}
+
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
@@ -880,29 +876,29 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
     coords[2] = x + TILE_SIZE - 1;
     coords[3] = y;
     rotate(coords+2, rot);
-    draw_polygon(fe, coords, 3, TRUE, rot ? rot->rc : COL_LOWLIGHT);
-    draw_polygon(fe, coords, 3, FALSE, rot ? rot->rc : COL_LOWLIGHT);
+    draw_polygon(fe, coords, 3, rot ? rot->rc : COL_LOWLIGHT,
+                rot ? rot->rc : COL_LOWLIGHT);
 
     /* Bottom side. */
     coords[2] = x;
     coords[3] = y + TILE_SIZE - 1;
     rotate(coords+2, rot);
-    draw_polygon(fe, coords, 3, TRUE, rot ? rot->bc : COL_LOWLIGHT);
-    draw_polygon(fe, coords, 3, FALSE, rot ? rot->bc : COL_LOWLIGHT);
+    draw_polygon(fe, coords, 3, rot ? rot->bc : COL_LOWLIGHT,
+                rot ? rot->bc : COL_LOWLIGHT);
 
     /* Left side. */
     coords[0] = x;
     coords[1] = y;
     rotate(coords+0, rot);
-    draw_polygon(fe, coords, 3, TRUE, rot ? rot->lc : COL_HIGHLIGHT);
-    draw_polygon(fe, coords, 3, FALSE, rot ? rot->lc : COL_HIGHLIGHT);
+    draw_polygon(fe, coords, 3, rot ? rot->lc : COL_HIGHLIGHT,
+                rot ? rot->lc : COL_HIGHLIGHT);
 
     /* Top side. */
     coords[2] = x + TILE_SIZE - 1;
     coords[3] = y;
     rotate(coords+2, rot);
-    draw_polygon(fe, coords, 3, TRUE, rot ? rot->tc : COL_HIGHLIGHT);
-    draw_polygon(fe, coords, 3, FALSE, rot ? rot->tc : COL_HIGHLIGHT);
+    draw_polygon(fe, coords, 3, rot ? rot->tc : COL_HIGHLIGHT,
+                rot ? rot->tc : COL_HIGHLIGHT);
 
     /*
      * Now the main blank area in the centre of the tile.
@@ -920,8 +916,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
        coords[6] = x + TILE_SIZE - 1 - HIGHLIGHT_WIDTH;
        coords[7] = y + HIGHLIGHT_WIDTH;
        rotate(coords+6, rot);
-       draw_polygon(fe, coords, 4, TRUE, flash_colour);
-       draw_polygon(fe, coords, 4, FALSE, flash_colour);
+       draw_polygon(fe, coords, 4, flash_colour, flash_colour);
     } else {
        draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
                  TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
@@ -967,8 +962,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
        coords[4] = cx - displ * ydx;
        coords[5] = cy - displ * ydy;
        rotate(coords+4, rot);
-       draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT_GENTLE);
-       draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT_GENTLE);
+       draw_polygon(fe, coords, 3, COL_LOWLIGHT_GENTLE, COL_LOWLIGHT_GENTLE);
     }
 
     coords[0] = x + TILE_SIZE/2;
@@ -1082,13 +1076,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
         coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
         coords[6] = coords[8] + TILE_SIZE;
         coords[7] = coords[9] - TILE_SIZE;
-        draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+        draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
         coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
         coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
-        draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+        draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
 
         ds->started = TRUE;
     }
@@ -1232,7 +1224,7 @@ const struct game thegame = {
     game_changed_state,
     interpret_move,
     execute_move,
-    game_size,
+    PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,