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Improve the algorithm for figuring out where the number should be
[sgt/puzzles]
/
filling.c
diff --git
a/filling.c
b/filling.c
index
3fcc3b1
..
b6d0ed1
100644
(file)
--- a/
filling.c
+++ b/
filling.c
@@
-1097,11
+1097,10
@@
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
case '\r':
case '\n':
case '\b':
case '\r':
case '\n':
case '\b':
- case '\177':
button = 0;
break;
default:
button = 0;
break;
default:
- if (
!isdigit(button)
) return NULL;
+ if (
button < '0' || button > '9'
) return NULL;
button -= '0';
if (button > (w == 2 && h == 2? 3: max(w, h))) return NULL;
}
button -= '0';
if (button > (w == 2 && h == 2? 3: max(w, h))) return NULL;
}