Sanitising the mouse input data was a good idea, but my
[sgt/puzzles] / Recipe
diff --git a/Recipe b/Recipe
index 0191601..9514252 100644 (file)
--- a/Recipe
+++ b/Recipe
@@ -43,7 +43,8 @@ Puzzles  : [MX] osx osx.icns osx-info.plist COMMON ALL
 # For OS X, we must create the online help and include it in the
 # application bundle.) Also we add -DCOMBINED to the compiler flags
 # so as to inform the code that we're building a single binary for
-# all the puzzles.
+# all the puzzles. Then I've also got some code in here to build a
+# distributable .dmg disk image.
 !begin osx
 CFLAGS += -DCOMBINED
 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
@@ -53,6 +54,20 @@ Puzzles.app/Contents/Resources/Help/index.html: \
                halibut --html ../../../../osx-help.but ../../../../puzzles.but
 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
        mkdir -p Puzzles.app/Contents/Resources/Help
+
+release: Puzzles.dmg
+Puzzles.dmg: Puzzles
+       rm -f raw.dmg
+       hdiutil create -megabytes 5 -layout NONE raw.dmg
+       hdid -nomount raw.dmg > devicename
+       newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
+       hdiutil eject `cat devicename`
+       hdid raw.dmg | cut -f1 -d' ' > devicename
+       cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
+       hdiutil eject `cat devicename`
+       rm -f Puzzles.dmg
+       hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
+       rm -f raw.dmg devicename
 !end
 
 # The `nullgame' source file is a largely blank one, which contains