!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
-WINDOWS = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib
-COMMON = midend misc malloc random version
-NET = net tree234
-NETSLIDE = netslide tree234
-MINES = mines tree234
-FLIP = flip tree234
-PEGS = pegs tree234
+!srcdir icons/
-ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
- + MINES samegame FLIP guess PEGS
+WINDOWS = windows printing
+ + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
+COMMON = midend drawing misc malloc random version
+GTK = gtk printing ps
+# Objects needed for auxiliary command-line programs.
+STANDALONE = nullfe random misc malloc
-net : [X] gtk COMMON NET
-netslide : [X] gtk COMMON NETSLIDE
-cube : [X] gtk COMMON cube
-fifteen : [X] gtk COMMON fifteen
-sixteen : [X] gtk COMMON sixteen
-rect : [X] gtk COMMON rect
-pattern : [X] gtk COMMON pattern
-solo : [X] gtk COMMON solo
-twiddle : [X] gtk COMMON twiddle
-mines : [X] gtk COMMON MINES
-samegame : [X] gtk COMMON samegame
-flip : [X] gtk COMMON FLIP
-guess : [X] gtk COMMON guess
-pegs : [X] gtk COMMON PEGS
+ALL = list
-# Auxiliary command-line programs.
-solosolver : [U] solo[STANDALONE_SOLVER] malloc
-patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
-mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
+# First half of list.c.
+!begin >list.c
+/*
+ * list.c: List of pointers to puzzle structures, for monolithic
+ * platforms.
+ *
+ * This file is automatically generated by mkfiles.pl. Do not edit
+ * it directly, or the changes will be lost next time mkfiles.pl runs.
+ * Instead, edit Recipe and/or its *.R subfiles.
+ */
+#include "puzzles.h"
+#define GAMELIST(A) \
+!end
+
+# Now each .R file adds part of the macro definition of GAMELIST to list.c.
+!include *.R
-solosolver : [C] solo[STANDALONE_SOLVER] malloc
-patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
-mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
+# Then we finish up list.c as follows:
+!begin >list.c
-# The Windows Net shouldn't be called `net.exe' since Windows
-# already has a reasonably important utility program by that name!
-netgame : [G] WINDOWS COMMON NET
-netslide : [G] WINDOWS COMMON NETSLIDE
-cube : [G] WINDOWS COMMON cube
-fifteen : [G] WINDOWS COMMON fifteen
-sixteen : [G] WINDOWS COMMON sixteen
-rect : [G] WINDOWS COMMON rect
-pattern : [G] WINDOWS COMMON pattern
-solo : [G] WINDOWS COMMON solo
-twiddle : [G] WINDOWS COMMON twiddle
-mines : [G] WINDOWS COMMON MINES
-samegame : [G] WINDOWS COMMON samegame
-flip : [G] WINDOWS COMMON FLIP
-guess : [G] WINDOWS COMMON guess
-pegs : [G] WINDOWS COMMON PEGS
+#define DECL(x) extern const game x;
+#define REF(x) &x,
+GAMELIST(DECL)
+const game *gamelist[] = { GAMELIST(REF) };
+const int gamecount = lenof(gamelist);
+!end
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
rm -f raw.dmg devicename
!end
-# The `nullgame' source file is a largely blank one, which contains
-# all the correct function definitions to compile and link, but
-# which defines the null game in which nothing is ever drawn and
-# there are no valid moves. Its main purpose is to act as a
-# template for writing new game definition source files. I include
-# it in the Makefile because it will be worse than useless if it
-# ever fails to compile, so it's important that it should actually
-# be built on a regular basis.
-nullgame : [X] gtk COMMON nullgame
-nullgame : [G] WINDOWS COMMON nullgame
-
# Version management.
!begin vc
version.obj: *.c *.h
# make install for Unix.
!begin gtk
install:
- for i in cube net netslide fifteen sixteen twiddle \
- pattern rect solo mines samegame flip guess \
- pegs; do \
- $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
+ for i in $(GAMES); do \
+ $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
+ || exit 1; \
done
!end