draw_rect(dr, x, y, w, h, COL_BACKGROUND);
for (i = 0; i < g->num_faces; i++) {
- face_text_bbox(ds, g, &g->faces[i], &bx, &by, &bw, &bh);
- if (boxes_intersect(x, y, w, h, bx, by, bw, bh))
- game_redraw_clue(dr, ds, state, i);
+ if (state->clues[i] >= 0) {
+ face_text_bbox(ds, g, &g->faces[i], &bx, &by, &bw, &bh);
+ if (boxes_intersect(x, y, w, h, bx, by, bw, bh))
+ game_redraw_clue(dr, ds, state, i);
+ }
}
for (phase = 0; phase < NPHASES; phase++) {
for (i = 0; i < g->num_edges; i++) {