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Marcin Wojdyr points out that the use of `>&' to redirect both
[sgt/puzzles]
/
pegs.c
diff --git
a/pegs.c
b/pegs.c
index
592bf8b
..
d1addd1
100644
(file)
--- a/
pegs.c
+++ b/
pegs.c
@@
-1168,11
+1168,6
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return FALSE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-1191,7
+1186,7
@@
static void game_print(drawing *dr, game_state *state, int tilesize)
#endif
const struct game thegame = {
#endif
const struct game thegame = {
- "Pegs", "games.pegs",
+ "Pegs", "games.pegs",
"pegs",
default_params,
game_fetch_preset,
decode_params,
default_params,
game_fetch_preset,
decode_params,
@@
-1222,7
+1217,7
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ FALSE, /* wants_statusbar */
FALSE, game_timing_state,
0, /* flags */
};
FALSE, game_timing_state,
0, /* flags */
};