In the Windows frontend, stop tab navigation from activating buttons.
[sgt/puzzles] / blackbox.c
index 39957f8..458c0b8 100644 (file)
@@ -813,7 +813,9 @@ static int check_guesses(game_state *state, int cagey)
             ret = 0;
         }
     }
-    if (ret == 0) goto done;
+    if (ret == 0 ||
+       state->nguesses < state->minballs ||
+       state->nguesses > state->maxballs) goto done;
 
     /* fix up original state so the 'correct' balls end up matching the guesses,
      * as we've just proved that they were equivalent. */
@@ -1378,11 +1380,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return TRUE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1401,7 +1398,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Black Box", "games.blackbox",
+    "Black Box", "games.blackbox", "blackbox",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -1432,9 +1429,9 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     FALSE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                /* flags */
+    REQUIRE_RBUTTON,                  /* flags */
 };
 
 /* vim: set shiftwidth=4 tabstop=8: */