Patch from James H to make new-Loopy port more easily.
[sgt/puzzles] / tents.c
diff --git a/tents.c b/tents.c
index 3788ae5..bc07b4b 100644 (file)
--- a/tents.c
+++ b/tents.c
@@ -1369,6 +1369,11 @@ static char *solve_game(game_state *state, game_state *currstate,
     }
 }
 
+static int game_can_format_as_text_now(game_params *params)
+{
+    return TRUE;
+}
+
 static char *game_text_format(game_state *state)
 {
     int w = state->p.w, h = state->p.h;
@@ -1976,7 +1981,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
              * marginally nicer not to have the drag effects
              * flickering on and off disconcertingly.
              */
-            if (ui->drag_button >= 0)
+            if (ui && ui->drag_button >= 0)
                 v = drag_xform(ui, x, y, v);
 
             if (flashing && (v == TREE || v == TENT))
@@ -2013,11 +2018,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2058,7 +2058,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Tents", "games.tents",
+    "Tents", "games.tents", "tents",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -2073,7 +2073,7 @@ const struct game thegame = {
     dup_game,
     free_game,
     TRUE, solve_game,
-    FALSE, game_text_format,
+    FALSE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,
@@ -2089,9 +2089,9 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                /* flags */
+    REQUIRE_RBUTTON,                  /* flags */
 };
 
 #ifdef STANDALONE_SOLVER