me->elapsed = 0.0F;
me->tilesize = me->winwidth = me->winheight = 0;
if (drapi)
- me->drawing = drawing_init(drapi, drhandle);
+ me->drawing = drawing_new(drapi, me, drhandle);
else
me->drawing = NULL;
* state has been updated and a redraw is called for.
*/
midend_redraw(me);
+ midend_set_timer(me);
goto done;
} else if (s) {
midend_stop_anim(me);
}
}
+/*
+ * Nasty hacky function used to implement the --redo option in
+ * gtk.c. Only used for generating the puzzles' icons.
+ */
+void midend_freeze_timer(midend *me, float tprop)
+{
+ me->anim_pos = me->anim_time * tprop;
+ midend_redraw(me);
+ deactivate_timer(me->frontend);
+}
+
void midend_timer(midend *me, float tplus)
{
+ int need_redraw = (me->anim_time > 0 || me->flash_time > 0);
+
me->anim_pos += tplus;
if (me->anim_pos >= me->anim_time ||
me->anim_time == 0 || !me->oldstate) {
me->flash_pos = me->flash_time = 0;
}
- midend_redraw(me);
+ if (need_redraw)
+ midend_redraw(me);
if (me->timing) {
float oldelapsed = me->elapsed;
int midend_wants_statusbar(midend *me)
{
- return me->ourgame->wants_statusbar();
+ return me->ourgame->wants_statusbar;
}
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc)