draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, COL_BLACK);
if (ds_flags & DF_NUMBERED) {
int ccol = (ds_flags & DF_NUMBERWRONG) ? COL_ERROR : COL_LIGHT;
- char str[10];
+ char str[32];
/* We know that this won't change over the course of the game
* so it's OK to ignore this when calculating whether or not
if (ds_flags & DF_BLACK) {
draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, ink);
if (ds_flags & DF_NUMBERED) {
- char str[10];
+ char str[32];
sprintf(str, "%d", GRID(state, lights, x, y));
draw_text(dr, dx + TILE_SIZE/2, dy + TILE_SIZE/2,
FONT_VARIABLE, TILE_SIZE*3/5,