Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / tents.c
diff --git a/tents.c b/tents.c
index a229e55..ef5debc 100644 (file)
--- a/tents.c
+++ b/tents.c
@@ -459,7 +459,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
                       char *soln, struct solver_scratch *sc, int diff)
 {
     int x, y, d, i, j;
-    char *mrow, *mrow1, *mrow2, *trow, *trow1, *trow2;
+    char *mrow, *trow, *trow1, *trow2;
 
     /*
      * Set up solver data.
@@ -746,8 +746,6 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
             * hasn't been set up yet.
             */
            mrow = sc->mrows;
-           mrow1 = sc->mrows + len;
-           mrow2 = sc->mrows + 2*len;
            trow = sc->trows;
            trow1 = sc->trows + len;
            trow2 = sc->trows + 2*len;
@@ -1522,7 +1520,7 @@ static int drag_xform(game_ui *ui, int x, int y, int v)
     return v;
 }
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
                            int x, int y, int button)
 {
     int w = state->p.w, h = state->p.h;
@@ -2465,7 +2463,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
      * changed) the numbers.
      */
     for (x = 0; x < w; x++) {
-       if (ds->numbersdrawn[x] != errors[w*h+x]) {
+       if (printing || ds->numbersdrawn[x] != errors[w*h+x]) {
            char buf[80];
            draw_rect(dr, COORD(x), COORD(h)+1, TILESIZE, BRBORDER-1,
                      COL_BACKGROUND);
@@ -2474,11 +2472,12 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                      FONT_VARIABLE, TILESIZE/2, ALIGN_HCENTRE|ALIGN_VNORMAL,
                      (errors[w*h+x] ? COL_ERROR : COL_GRID), buf);
            draw_update(dr, COORD(x), COORD(h)+1, TILESIZE, BRBORDER-1);
-           ds->numbersdrawn[x] = errors[w*h+x];
+           if (!printing)
+                ds->numbersdrawn[x] = errors[w*h+x];
        }
     }
     for (y = 0; y < h; y++) {
-       if (ds->numbersdrawn[w+y] != errors[w*h+w+y]) {
+       if (printing || ds->numbersdrawn[w+y] != errors[w*h+w+y]) {
            char buf[80];
            draw_rect(dr, COORD(w)+1, COORD(y), BRBORDER-1, TILESIZE,
                      COL_BACKGROUND);
@@ -2487,7 +2486,8 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                      FONT_VARIABLE, TILESIZE/2, ALIGN_HRIGHT|ALIGN_VCENTRE,
                      (errors[w*h+w+y] ? COL_ERROR : COL_GRID), buf);
            draw_update(dr, COORD(w)+1, COORD(y), BRBORDER-1, TILESIZE);
-           ds->numbersdrawn[w+y] = errors[w*h+w+y];
+           if (!printing)
+                ds->numbersdrawn[w+y] = errors[w*h+w+y];
        }
     }
 
@@ -2522,6 +2522,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_status(game_state *state)
+{
+    return state->completed ? +1 : 0;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2592,6 +2597,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,