Sync with website
[sgt/puzzles] / windows.c
index 45ec69c..08513d8 100644 (file)
--- a/windows.c
+++ b/windows.c
@@ -1,14 +1,5 @@
 /*
  * windows.c: Windows front end for my puzzle collection.
- * 
- * TODO:
- * 
- *  - Figure out what to do if a puzzle requests a size bigger than
- *    the screen will take. In principle we could put scrollbars in
- *    the window, although that would be pretty horrid. Another
- *    option is to detect in advance that this will be a problem -
- *    we can probably tell this using midend_size() before actually
- *    generating the puzzle - and simply refuse to do it.
  */
 
 #include <windows.h>
@@ -19,6 +10,7 @@
 #include <ctype.h>
 #include <stdarg.h>
 #include <stdlib.h>
+#include <limits.h>
 #include <time.h>
 
 #include "puzzles.h"
 #define IDM_SEED      0x00A0
 #define IDM_HELPC     0x00B0
 #define IDM_GAMEHELP  0x00C0
+#define IDM_ABOUT     0x00D0
+#define IDM_SAVE      0x00E0
+#define IDM_LOAD      0x00F0
 #define IDM_PRESETS   0x0100
-#define IDM_ABOUT     0x0110
 
 #define HELP_FILE_NAME  "puzzles.hlp"
 #define HELP_CNT_NAME   "puzzles.cnt"
 
-#ifdef DEBUG
+#ifdef DEBUGGING
 static FILE *debug_fp = NULL;
 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
 static int debug_got_console = 0;
@@ -77,13 +71,6 @@ void debug_printf(char *fmt, ...)
     dputs(buf);
     va_end(ap);
 }
-
-#define debug(x) (debug_printf x)
-
-#else
-
-#define debug(x)
-
 #endif
 
 struct font {
@@ -96,6 +83,12 @@ struct cfg_aux {
     int ctlid;
 };
 
+struct blitter {
+    HBITMAP bitmap;
+    frontend *fe;
+    int x, y, w, h;
+};
+
 struct frontend {
     midend_data *me;
     HWND hwnd, statusbar, cfgbox;
@@ -118,6 +111,7 @@ struct frontend {
     HFONT cfgfont;
     char *help_path;
     int help_has_contents;
+    char *laststatus;
 };
 
 void fatal(char *fmt, ...)
@@ -144,7 +138,90 @@ void get_random_seed(void **randseed, int *randseedsize)
 
 void status_bar(frontend *fe, char *text)
 {
-    SetWindowText(fe->statusbar, text);
+    char *rewritten = midend_rewrite_statusbar(fe->me, text);
+    if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
+       SetWindowText(fe->statusbar, rewritten);
+       sfree(fe->laststatus);
+       fe->laststatus = rewritten;
+    } else {
+       sfree(rewritten);
+    }
+}
+
+blitter *blitter_new(int w, int h)
+{
+    blitter *bl = snew(blitter);
+
+    memset(bl, 0, sizeof(blitter));
+    bl->w = w;
+    bl->h = h;
+    bl->bitmap = 0;
+
+    return bl;
+}
+
+void blitter_free(blitter *bl)
+{
+    if (bl->bitmap) DeleteObject(bl->bitmap);
+    sfree(bl);
+}
+
+static void blitter_mkbitmap(frontend *fe, blitter *bl)
+{
+    HDC hdc = GetDC(fe->hwnd);
+    bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
+    ReleaseDC(fe->hwnd, hdc);
+}
+
+/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
+
+void blitter_save(frontend *fe, blitter *bl, int x, int y)
+{
+    HDC hdc_win, hdc_blit;
+    HBITMAP prev_blit;
+
+    if (!bl->bitmap) blitter_mkbitmap(fe, bl);
+
+    bl->x = x; bl->y = y;
+
+    hdc_win = GetDC(fe->hwnd);
+    hdc_blit = CreateCompatibleDC(hdc_win);
+    if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
+
+    prev_blit = SelectObject(hdc_blit, bl->bitmap);
+    if (prev_blit == NULL || prev_blit == HGDI_ERROR)
+        fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
+
+    if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
+                fe->hdc_bm, x, y, SRCCOPY))
+        fatal("BitBlt failed: 0x%x", GetLastError());
+
+    SelectObject(hdc_blit, prev_blit);
+    DeleteDC(hdc_blit);
+    ReleaseDC(fe->hwnd, hdc_win);
+}
+
+void blitter_load(frontend *fe, blitter *bl, int x, int y)
+{
+    HDC hdc_win, hdc_blit;
+    HBITMAP prev_blit;
+
+    assert(bl->bitmap); /* we should always have saved before loading */
+
+    if (x == BLITTER_FROMSAVED) x = bl->x;
+    if (y == BLITTER_FROMSAVED) y = bl->y;
+
+    hdc_win = GetDC(fe->hwnd);
+    hdc_blit = CreateCompatibleDC(hdc_win);
+
+    prev_blit = SelectObject(hdc_blit, bl->bitmap);
+
+    BitBlt(fe->hdc_bm, x, y, bl->w, bl->h,
+           hdc_blit, 0, 0, SRCCOPY);
+
+    SelectObject(hdc_blit, prev_blit);
+    DeleteDC(hdc_blit);
+    ReleaseDC(fe->hwnd, hdc_win);
 }
 
 void frontend_default_colour(frontend *fe, float *output)
@@ -255,8 +332,29 @@ void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
     SelectObject(fe->hdc_bm, oldpen);
 }
 
+void draw_circle(frontend *fe, int cx, int cy, int radius,
+                 int fillcolour, int outlinecolour)
+{
+    assert(outlinecolour >= 0);
+
+    if (fillcolour >= 0) {
+       HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
+       HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
+       Ellipse(fe->hdc_bm, cx - radius, cy - radius,
+               cx + radius + 1, cy + radius + 1);
+       SelectObject(fe->hdc_bm, oldbrush);
+       SelectObject(fe->hdc_bm, oldpen);
+    } else {
+       HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
+       Arc(fe->hdc_bm, cx - radius, cy - radius,
+           cx + radius + 1, cy + radius + 1,
+           cx - radius, cy, cx - radius, cy);
+       SelectObject(fe->hdc_bm, oldpen);
+    }
+}
+
 void draw_polygon(frontend *fe, int *coords, int npoints,
-                  int fill, int colour)
+                  int fillcolour, int outlinecolour)
 {
     POINT *pts = snewn(npoints+1, POINT);
     int i;
@@ -267,14 +365,16 @@ void draw_polygon(frontend *fe, int *coords, int npoints,
        pts[i].y = coords[j*2+1];
     }
 
-    if (fill) {
-       HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
-       HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
+    assert(outlinecolour >= 0);
+
+    if (fillcolour >= 0) {
+       HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
+       HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
        Polygon(fe->hdc_bm, pts, npoints);
        SelectObject(fe->hdc_bm, oldbrush);
        SelectObject(fe->hdc_bm, oldpen);
     } else {
-       HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
+       HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
        Polyline(fe->hdc_bm, pts, npoints+1);
        SelectObject(fe->hdc_bm, oldpen);
     }
@@ -405,11 +505,57 @@ static void find_help_file(frontend *fe)
     }
 }
 
+static void check_window_size(frontend *fe, int *px, int *py)
+{
+    RECT r;
+    int x, y, sy;
+
+    if (fe->statusbar) {
+       RECT sr;
+       GetWindowRect(fe->statusbar, &sr);
+       sy = sr.bottom - sr.top;
+    } else {
+       sy = 0;
+    }
+
+    /*
+     * See if we actually got the window size we wanted, and adjust
+     * the puzzle size if not.
+     */
+    GetClientRect(fe->hwnd, &r);
+    x = r.right - r.left;
+    y = r.bottom - r.top - sy;
+    midend_size(fe->me, &x, &y, FALSE);
+    if (x != r.right - r.left || y != r.bottom - r.top) {
+       /*
+        * Resize the window, now we know what size we _really_
+        * want it to be.
+        */
+       r.left = r.top = 0;
+       r.right = x;
+       r.bottom = y + sy;
+       AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
+                          (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
+                          TRUE, 0);
+       SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
+                    SWP_NOMOVE | SWP_NOZORDER);
+    }
+
+    if (fe->statusbar) {
+       GetClientRect(fe->hwnd, &r);
+       SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
+                    sy, SWP_NOZORDER);
+    }
+
+    *px = x;
+    *py = y;
+}
+
 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
 {
     frontend *fe;
     int x, y;
-    RECT r, sr;
+    RECT r;
     HDC hdc;
 
     fe = snew(frontend);
@@ -430,13 +576,14 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
 
     fe->inst = inst;
     midend_new_game(fe->me);
-    midend_size(fe->me, &x, &y);
 
     fe->timer = 0;
 
     fe->fonts = NULL;
     fe->nfonts = fe->fontsize = 0;
 
+    fe->laststatus = NULL;
+
     {
        int i, ncolours;
         float *colours;
@@ -456,6 +603,9 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
        }
     }
 
+    x = y = INT_MAX;                  /* find puzzle's preferred size */
+    midend_size(fe->me, &x, &y, FALSE);
+
     r.left = r.top = 0;
     r.right = x;
     r.bottom = y;
@@ -470,6 +620,24 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
                              r.right - r.left, r.bottom - r.top,
                              NULL, NULL, inst, NULL);
 
+    if (midend_wants_statusbar(fe->me)) {
+       RECT sr;
+       fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
+                                      WS_CHILD | WS_VISIBLE,
+                                      0, 0, 0, 0, /* status bar does these */
+                                      fe->hwnd, NULL, inst, NULL);
+       /*
+        * Now resize the window to take account of the status bar.
+        */
+       GetWindowRect(fe->statusbar, &sr);
+       GetWindowRect(fe->hwnd, &r);
+       SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
+                    r.bottom - r.top + sr.bottom - sr.top,
+                    SWP_NOMOVE | SWP_NOZORDER);
+    } else {
+       fe->statusbar = NULL;
+    }
+
     {
        HMENU bar = CreateMenu();
        HMENU menu = CreateMenu();
@@ -508,6 +676,9 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
        }
 
        AppendMenu(menu, MF_SEPARATOR, 0, 0);
+       AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
+       AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
+       AppendMenu(menu, MF_SEPARATOR, 0, 0);
        AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
        AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
        if (thegame.can_format_as_text) {
@@ -538,20 +709,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
        SetMenu(fe->hwnd, bar);
     }
 
-    if (midend_wants_statusbar(fe->me)) {
-       fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
-                                      WS_CHILD | WS_VISIBLE,
-                                      0, 0, 0, 0, /* status bar does these */
-                                      fe->hwnd, NULL, inst, NULL);
-       GetWindowRect(fe->statusbar, &sr);
-       SetWindowPos(fe->hwnd, NULL, 0, 0,
-                    r.right - r.left, r.bottom - r.top + sr.bottom - sr.top,
-                    SWP_NOMOVE | SWP_NOZORDER);
-       SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top,
-                    SWP_NOZORDER);
-    } else {
-       fe->statusbar = NULL;
-    }
+    check_window_size(fe, &x, &y);
 
     hdc = GetDC(fe->hwnd);
     fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
@@ -1065,14 +1223,14 @@ static int get_config(frontend *fe, int which)
     return (fe->dlg_done == 2);
 }
 
-static void new_game_type(frontend *fe)
+static void new_game_size(frontend *fe)
 {
     RECT r, sr;
     HDC hdc;
     int x, y;
 
-    midend_new_game(fe->me);
-    midend_size(fe->me, &x, &y);
+    x = y = INT_MAX;
+    midend_size(fe->me, &x, &y, FALSE);
 
     r.left = r.top = 0;
     r.right = x;
@@ -1091,6 +1249,9 @@ static void new_game_type(frontend *fe)
                 r.right - r.left,
                 r.bottom - r.top + sr.bottom - sr.top,
                 SWP_NOMOVE | SWP_NOZORDER);
+
+    check_window_size(fe, &x, &y);
+
     if (fe->statusbar != NULL)
        SetWindowPos(fe->statusbar, NULL, 0, y, x,
                     sr.bottom - sr.top, SWP_NOZORDER);
@@ -1104,17 +1265,53 @@ static void new_game_type(frontend *fe)
     midend_redraw(fe->me);
 }
 
+static void new_game_type(frontend *fe)
+{
+    midend_new_game(fe->me);
+    new_game_size(fe);
+}
+
+static int is_alt_pressed(void)
+{
+    BYTE keystate[256];
+    int r = GetKeyboardState(keystate);
+    if (!r)
+       return FALSE;
+    if (keystate[VK_MENU] & 0x80)
+       return TRUE;
+    if (keystate[VK_RMENU] & 0x80)
+       return TRUE;
+    return FALSE;
+}
+
+static void savefile_write(void *wctx, void *buf, int len)
+{
+    FILE *fp = (FILE *)wctx;
+    fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+    FILE *fp = (FILE *)wctx;
+    int ret;
+
+    ret = fread(buf, 1, len, fp);
+    return (ret == len);
+}
+
 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
                                WPARAM wParam, LPARAM lParam)
 {
     frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
+    int cmd;
 
     switch (message) {
       case WM_CLOSE:
        DestroyWindow(hwnd);
        return 0;
       case WM_COMMAND:
-       switch (wParam & ~0xF) {       /* low 4 bits reserved to Windows */
+       cmd = wParam & ~0xF;           /* low 4 bits reserved to Windows */
+       switch (cmd) {
          case IDM_NEW:
            if (!midend_process_key(fe->me, 0, 0, 'n'))
                PostQuitMessage(0);
@@ -1167,6 +1364,92 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
           case IDM_ABOUT:
            about(fe);
             break;
+         case IDM_LOAD:
+         case IDM_SAVE:
+           {
+               OPENFILENAME of;
+               char filename[FILENAME_MAX];
+               int ret;
+
+               memset(&of, 0, sizeof(of));
+               of.hwndOwner = hwnd;
+               of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
+               of.lpstrCustomFilter = NULL;
+               of.nFilterIndex = 1;
+               of.lpstrFile = filename;
+               filename[0] = '\0';
+               of.nMaxFile = lenof(filename);
+               of.lpstrFileTitle = NULL;
+               of.lpstrTitle = (cmd == IDM_SAVE ?
+                                "Enter name of game file to save" :
+                                "Enter name of saved game file to load");
+               of.Flags = 0;
+#ifdef OPENFILENAME_SIZE_VERSION_400
+               of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
+#else
+               of.lStructSize = sizeof(of);
+#endif
+               of.lpstrInitialDir = NULL;
+
+               if (cmd == IDM_SAVE)
+                   ret = GetSaveFileName(&of);
+               else
+                   ret = GetOpenFileName(&of);
+
+               if (ret) {
+                   if (cmd == IDM_SAVE) {
+                       FILE *fp;
+
+                       if ((fp = fopen(filename, "r")) != NULL) {
+                           char buf[256 + FILENAME_MAX];
+                           fclose(fp);
+                           /* file exists */
+
+                           sprintf(buf, "Are you sure you want to overwrite"
+                                   " the file \"%.*s\"?",
+                                   FILENAME_MAX, filename);
+                           if (MessageBox(hwnd, buf, "Question",
+                                          MB_YESNO | MB_ICONQUESTION)
+                               != IDYES)
+                               break;
+                       }
+
+                       fp = fopen(filename, "w");
+
+                       if (!fp) {
+                           MessageBox(hwnd, "Unable to open save file",
+                                      "Error", MB_ICONERROR | MB_OK);
+                           break;
+                       }
+
+                       midend_serialise(fe->me, savefile_write, fp);
+
+                       fclose(fp);
+                   } else {
+                       FILE *fp = fopen(filename, "r");
+                       char *err;
+
+                       if (!fp) {
+                           MessageBox(hwnd, "Unable to open saved game file",
+                                      "Error", MB_ICONERROR | MB_OK);
+                           break;
+                       }
+
+                       err = midend_deserialise(fe->me, savefile_read, fp);
+
+                       fclose(fp);
+
+                       if (err) {
+                           MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
+                           break;
+                       }
+
+                       new_game_size(fe);
+                   }
+               }
+           }
+
+           break;
           case IDM_HELPC:
             assert(fe->help_path);
             WinHelp(hwnd, fe->help_path,
@@ -1221,31 +1504,35 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
       case WM_KEYDOWN:
        {
            int key = -1;
+            BYTE keystate[256];
+            int r = GetKeyboardState(keystate);
+            int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
+            int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
 
            switch (wParam) {
              case VK_LEFT:
                if (!(lParam & 0x01000000))
                    key = MOD_NUM_KEYPAD | '4';
-               else
-                   key = CURSOR_LEFT;
+                else
+                   key = shift | ctrl | CURSOR_LEFT;
                break;
              case VK_RIGHT:
                if (!(lParam & 0x01000000))
                    key = MOD_NUM_KEYPAD | '6';
-               else
-                   key = CURSOR_RIGHT;
+                else
+                   key = shift | ctrl | CURSOR_RIGHT;
                break;
              case VK_UP:
                if (!(lParam & 0x01000000))
                    key = MOD_NUM_KEYPAD | '8';
-               else
-                   key = CURSOR_UP;
+                else
+                   key = shift | ctrl | CURSOR_UP;
                break;
              case VK_DOWN:
                if (!(lParam & 0x01000000))
                    key = MOD_NUM_KEYPAD | '2';
-               else
-                   key = CURSOR_DOWN;
+                else
+                   key = shift | ctrl | CURSOR_DOWN;
                break;
                /*
                 * Diagonal keys on the numeric keypad.
@@ -1309,10 +1596,10 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
             */
            if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
                button = MIDDLE_BUTTON;
-           else if (message == WM_LBUTTONDOWN)
-               button = LEFT_BUTTON;
-           else
+           else if (message == WM_RBUTTONDOWN || is_alt_pressed())
                button = RIGHT_BUTTON;
+           else
+               button = LEFT_BUTTON;
 
            if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
                                    (signed short)HIWORD(lParam), button))
@@ -1334,10 +1621,10 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
             */
            if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
                button = MIDDLE_RELEASE;
-           else if (message == WM_LBUTTONUP)
-               button = LEFT_RELEASE;
-           else
+           else if (message == WM_RBUTTONUP || is_alt_pressed())
                button = RIGHT_RELEASE;
+           else
+               button = LEFT_RELEASE;
 
            if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
                                    (signed short)HIWORD(lParam), button))
@@ -1352,10 +1639,10 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
 
            if (wParam & (MK_MBUTTON | MK_SHIFT))
                button = MIDDLE_DRAG;
-           else if (wParam & MK_LBUTTON)
-               button = LEFT_DRAG;
-           else
+           else if (wParam & MK_RBUTTON || is_alt_pressed())
                button = RIGHT_DRAG;
+           else
+               button = LEFT_DRAG;
            
            if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
                                    (signed short)HIWORD(lParam), button))
@@ -1403,7 +1690,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
        RegisterClass(&wndclass);
     }
 
-    while (*cmdline && isspace(*cmdline))
+    while (*cmdline && isspace((unsigned char)*cmdline))
        cmdline++;
 
     if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {