enum {
LEFT_BUTTON = 0x1000,
MIDDLE_BUTTON,
- RIGHT_BUTTON
+ RIGHT_BUTTON,
+ CURSOR_UP,
+ CURSOR_DOWN,
+ CURSOR_LEFT,
+ CURSOR_RIGHT
};
-#define IGNORE(x) ( (x) = (x) )
+#define IGNOREARG(x) ( (x) = (x) )
+typedef struct frontend frontend;
typedef struct midend_data midend_data;
typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
+typedef struct game_drawstate game_drawstate;
/*
* Platform routines
*/
void fatal(char *fmt, ...);
+void frontend_default_colour(frontend *fe, float *output);
+void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
+void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
+void draw_polygon(frontend *fe, int *coords, int npoints,
+ int fill, int colour);
+void start_draw(frontend *fe);
+void draw_update(frontend *fe, int x, int y, int w, int h);
+void end_draw(frontend *fe);
+void deactivate_timer(frontend *fe);
+void activate_timer(frontend *fe);
/*
* midend.c
*/
-midend_data *midend_new(void);
+midend_data *midend_new(frontend *fe);
void midend_free(midend_data *me);
void midend_set_params(midend_data *me, game_params *params);
void midend_size(midend_data *me, int *x, int *y);
void midend_new_game(midend_data *me, char *seed);
void midend_restart_game(midend_data *me);
-void midend_undo(midend_data *me);
-void midend_redo(midend_data *me);
int midend_process_key(midend_data *me, int x, int y, int button);
+void midend_redraw(midend_data *me);
+float *midend_colours(midend_data *me, int *ncolours);
+void midend_timer(midend_data *me, float tplus);
+int midend_num_presets(midend_data *me);
+void midend_fetch_preset(midend_data *me, int n,
+ char **name, game_params **params);
/*
* malloc.c
* Game-specific routines
*/
game_params *default_params(void);
+int game_fetch_preset(int i, char **name, game_params **params);
void free_params(game_params *params);
+game_params *dup_params(game_params *params);
char *new_game_seed(game_params *params);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);
void free_game(game_state *state);
game_state *make_move(game_state *from, int x, int y, int button);
void game_size(game_params *params, int *x, int *y);
+float *game_colours(frontend *fe, game_state *state, int *ncolours);
+game_drawstate *game_new_drawstate(game_state *state);
+void game_free_drawstate(game_drawstate *ds);
+void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+ game_state *newstate, float t);
+float game_anim_length(game_state *oldstate, game_state *newstate);
#endif /* PUZZLES_PUZZLES_H */