+ return fe->filesel_name;
+}
+
+static void savefile_write(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ int ret;
+
+ ret = fread(buf, 1, len, fp);
+ return (ret == len);
+}
+
+static void menu_save_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ char *name;
+
+ name = file_selector(fe, "Enter name of game file to save", TRUE);
+
+ if (name) {
+ FILE *fp;
+
+ if ((fp = fopen(name, "r")) != NULL) {
+ char buf[256 + FILENAME_MAX];
+ fclose(fp);
+ /* file exists */
+
+ sprintf(buf, "Are you sure you want to overwrite the"
+ " file \"%.*s\"?",
+ FILENAME_MAX, name);
+ if (!message_box(fe->window, "Question", buf, TRUE, MB_YESNO))
+ return;
+ }
+
+ fp = fopen(name, "w");
+ sfree(name);
+
+ if (!fp) {
+ error_box(fe->window, "Unable to open save file");
+ return;
+ }
+
+ midend_serialise(fe->me, savefile_write, fp);
+
+ fclose(fp);
+ }
+}
+
+static void menu_load_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ char *name, *err;
+ int x, y;
+
+ name = file_selector(fe, "Enter name of saved game file to load", FALSE);
+
+ if (name) {
+ FILE *fp = fopen(name, "r");
+ sfree(name);
+
+ if (!fp) {
+ error_box(fe->window, "Unable to open saved game file");
+ return;
+ }
+
+ err = midend_deserialise(fe->me, savefile_read, fp);
+
+ fclose(fp);
+
+ if (err) {
+ error_box(fe->window, err);
+ return;
+ }
+
+ get_size(fe, &x, &y);
+ fe->w = x;
+ fe->h = y;
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
+ {
+ GtkRequisition req;
+ gtk_widget_size_request(GTK_WIDGET(fe->window), &req);
+ gtk_window_resize(GTK_WINDOW(fe->window), req.width, req.height);
+ }
+
+ }
+}
+
+static void menu_solve_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ char *msg;
+
+ msg = midend_solve(fe->me);
+
+ if (msg)
+ error_box(fe->window, msg);
+}
+
+static void menu_restart_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+
+ midend_restart_game(fe->me);
+}
+
+static void menu_config_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ int which = GPOINTER_TO_INT(gtk_object_get_data(GTK_OBJECT(menuitem),
+ "user-data"));
+ int x, y;
+
+ if (!get_config(fe, which))
+ return;
+
+ midend_new_game(fe->me);
+ get_size(fe, &x, &y);
+ fe->w = x;
+ fe->h = y;
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
+ {
+ GtkRequisition req;
+ gtk_widget_size_request(GTK_WIDGET(fe->window), &req);
+ gtk_window_resize(GTK_WINDOW(fe->window), req.width, req.height);
+ }
+}
+
+static void menu_about_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ char titlebuf[256];
+ char textbuf[1024];
+
+ sprintf(titlebuf, "About %.200s", thegame.name);
+ sprintf(textbuf,
+ "%.200s\n\n"
+ "from Simon Tatham's Portable Puzzle Collection\n\n"
+ "%.500s", thegame.name, ver);
+
+ message_box(fe->window, titlebuf, textbuf, TRUE, MB_OK);
+}
+
+static GtkWidget *add_menu_item_with_key(frontend *fe, GtkContainer *cont,
+ char *text, int key)
+{
+ GtkWidget *menuitem = gtk_menu_item_new_with_label(text);
+ int keyqual;
+ gtk_container_add(cont, menuitem);
+ gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
+ GINT_TO_POINTER(key));
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_key_event), fe);
+ switch (key & ~0x1F) {
+ case 0x00:
+ key += 0x60;
+ keyqual = GDK_CONTROL_MASK;
+ break;
+ case 0x40:
+ key += 0x20;
+ keyqual = GDK_SHIFT_MASK;
+ break;
+ default:
+ keyqual = 0;
+ break;
+ }
+ gtk_widget_add_accelerator(menuitem,
+ "activate", fe->accelgroup,
+ key, keyqual,
+ GTK_ACCEL_VISIBLE);
+ gtk_widget_show(menuitem);
+ return menuitem;
+}
+
+static void add_menu_separator(GtkContainer *cont)
+{
+ GtkWidget *menuitem = gtk_menu_item_new();
+ gtk_container_add(cont, menuitem);
+ gtk_widget_show(menuitem);
+}
+
+enum { ARG_EITHER, ARG_SAVE, ARG_ID }; /* for argtype */
+
+static frontend *new_window(char *arg, int argtype, char **error)
+{
+ frontend *fe;
+ GtkBox *vbox;
+ GtkWidget *menubar, *menu, *menuitem;
+ GdkPixmap *iconpm;
+ GList *iconlist;
+ int x, y, n;
+ char errbuf[1024];
+ extern char *const *const xpm_icons[];
+ extern const int n_xpm_icons;
+
+ fe = snew(frontend);
+
+ fe->timer_active = FALSE;
+ fe->timer_id = -1;
+
+ fe->me = midend_new(fe, &thegame, >k_drawing, fe);
+
+ if (arg) {
+ char *err;
+ FILE *fp;
+
+ errbuf[0] = '\0';
+
+ switch (argtype) {
+ case ARG_ID:
+ err = midend_game_id(fe->me, arg);
+ if (!err)
+ midend_new_game(fe->me);
+ else
+ sprintf(errbuf, "Invalid game ID: %.800s", err);
+ break;
+ case ARG_SAVE:
+ fp = fopen(arg, "r");
+ if (!fp) {
+ sprintf(errbuf, "Error opening file: %.800s", strerror(errno));
+ } else {
+ err = midend_deserialise(fe->me, savefile_read, fp);
+ if (err)
+ sprintf(errbuf, "Invalid save file: %.800s", err);
+ fclose(fp);
+ }
+ break;
+ default /*case ARG_EITHER*/:
+ /*
+ * First try treating the argument as a game ID.
+ */
+ err = midend_game_id(fe->me, arg);
+ if (!err) {
+ /*
+ * It's a valid game ID.
+ */
+ midend_new_game(fe->me);
+ } else {
+ FILE *fp = fopen(arg, "r");
+ if (!fp) {
+ sprintf(errbuf, "Supplied argument is neither a game ID (%.400s)"
+ " nor a save file (%.400s)", err, strerror(errno));
+ } else {
+ err = midend_deserialise(fe->me, savefile_read, fp);
+ if (err)
+ sprintf(errbuf, "%.800s", err);
+ fclose(fp);
+ }
+ }
+ break;
+ }
+ if (*errbuf) {
+ *error = dupstr(errbuf);
+ midend_free(fe->me);
+ sfree(fe);
+ return NULL;
+ }
+
+ } else {
+ midend_new_game(fe->me);
+ }
+
+ fe->window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_title(GTK_WINDOW(fe->window), thegame.name);
+
+ vbox = GTK_BOX(gtk_vbox_new(FALSE, 0));
+ gtk_container_add(GTK_CONTAINER(fe->window), GTK_WIDGET(vbox));
+ gtk_widget_show(GTK_WIDGET(vbox));
+
+ fe->accelgroup = gtk_accel_group_new();
+ gtk_window_add_accel_group(GTK_WINDOW(fe->window), fe->accelgroup);
+
+ menubar = gtk_menu_bar_new();
+ gtk_box_pack_start(vbox, menubar, FALSE, FALSE, 0);
+ gtk_widget_show(menubar);
+
+ menuitem = gtk_menu_item_new_with_label("Game");
+ gtk_container_add(GTK_CONTAINER(menubar), menuitem);
+ gtk_widget_show(menuitem);
+
+ menu = gtk_menu_new();
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), menu);
+
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "New", 'n');
+
+ menuitem = gtk_menu_item_new_with_label("Restart");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_restart_event), fe);
+ gtk_widget_show(menuitem);
+
+ menuitem = gtk_menu_item_new_with_label("Specific...");
+ gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
+ GINT_TO_POINTER(CFG_DESC));
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_config_event), fe);
+ gtk_widget_show(menuitem);
+
+ menuitem = gtk_menu_item_new_with_label("Random Seed...");
+ gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
+ GINT_TO_POINTER(CFG_SEED));
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_config_event), fe);
+ gtk_widget_show(menuitem);
+
+ if ((n = midend_num_presets(fe->me)) > 0 || thegame.can_configure) {
+ GtkWidget *submenu;
+ int i;
+
+ menuitem = gtk_menu_item_new_with_label("Type");
+ gtk_container_add(GTK_CONTAINER(menubar), menuitem);
+ gtk_widget_show(menuitem);
+
+ submenu = gtk_menu_new();
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), submenu);
+
+ for (i = 0; i < n; i++) {
+ char *name;
+ game_params *params;
+
+ midend_fetch_preset(fe->me, i, &name, ¶ms);
+
+ menuitem = gtk_menu_item_new_with_label(name);
+ gtk_container_add(GTK_CONTAINER(submenu), menuitem);
+ gtk_object_set_data(GTK_OBJECT(menuitem), "user-data", params);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_preset_event), fe);
+ gtk_widget_show(menuitem);
+ }
+
+ if (thegame.can_configure) {
+ menuitem = gtk_menu_item_new_with_label("Custom...");
+ gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
+ GPOINTER_TO_INT(CFG_SETTINGS));
+ gtk_container_add(GTK_CONTAINER(submenu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_config_event), fe);
+ gtk_widget_show(menuitem);
+ }
+ }
+
+ add_menu_separator(GTK_CONTAINER(menu));
+ menuitem = gtk_menu_item_new_with_label("Load...");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_load_event), fe);
+ gtk_widget_show(menuitem);
+ menuitem = gtk_menu_item_new_with_label("Save...");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_save_event), fe);
+ gtk_widget_show(menuitem);
+ add_menu_separator(GTK_CONTAINER(menu));
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u');
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", 'r');
+ if (thegame.can_format_as_text) {
+ add_menu_separator(GTK_CONTAINER(menu));
+ menuitem = gtk_menu_item_new_with_label("Copy");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_copy_event), fe);
+ gtk_widget_show(menuitem);
+ }
+ if (thegame.can_solve) {
+ add_menu_separator(GTK_CONTAINER(menu));
+ menuitem = gtk_menu_item_new_with_label("Solve");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_solve_event), fe);
+ gtk_widget_show(menuitem);
+ }
+ add_menu_separator(GTK_CONTAINER(menu));
+ add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Exit", 'q');
+
+ menuitem = gtk_menu_item_new_with_label("Help");
+ gtk_container_add(GTK_CONTAINER(menubar), menuitem);
+ gtk_widget_show(menuitem);
+
+ menu = gtk_menu_new();
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), menu);
+
+ menuitem = gtk_menu_item_new_with_label("About");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_about_event), fe);
+ gtk_widget_show(menuitem);
+
+ {
+ int i, ncolours;
+ float *colours;
+ gboolean *success;
+
+ fe->colmap = gdk_colormap_get_system();
+ colours = midend_colours(fe->me, &ncolours);
+ fe->ncolours = ncolours;
+ fe->colours = snewn(ncolours, GdkColor);
+ for (i = 0; i < ncolours; i++) {
+ fe->colours[i].red = colours[i*3] * 0xFFFF;
+ fe->colours[i].green = colours[i*3+1] * 0xFFFF;
+ fe->colours[i].blue = colours[i*3+2] * 0xFFFF;
+ }
+ success = snewn(ncolours, gboolean);
+ gdk_colormap_alloc_colors(fe->colmap, fe->colours, ncolours,
+ FALSE, FALSE, success);
+ for (i = 0; i < ncolours; i++) {
+ if (!success[i])
+ g_error("couldn't allocate colour %d (#%02x%02x%02x)\n",
+ i, fe->colours[i].red >> 8,
+ fe->colours[i].green >> 8,
+ fe->colours[i].blue >> 8);
+ }
+ }
+
+ if (midend_wants_statusbar(fe->me)) {
+ GtkWidget *viewport;
+ GtkRequisition req;
+
+ viewport = gtk_viewport_new(NULL, NULL);
+ gtk_viewport_set_shadow_type(GTK_VIEWPORT(viewport), GTK_SHADOW_NONE);
+ fe->statusbar = gtk_statusbar_new();
+ gtk_container_add(GTK_CONTAINER(viewport), fe->statusbar);
+ gtk_widget_show(viewport);
+ gtk_box_pack_end(vbox, viewport, FALSE, FALSE, 0);
+ gtk_widget_show(fe->statusbar);
+ fe->statusctx = gtk_statusbar_get_context_id
+ (GTK_STATUSBAR(fe->statusbar), "game");
+ gtk_statusbar_push(GTK_STATUSBAR(fe->statusbar), fe->statusctx,
+ "test");
+ gtk_widget_size_request(fe->statusbar, &req);
+#if 0
+ /* For GTK 2.0, should we be using gtk_widget_set_size_request? */
+#endif
+ gtk_widget_set_usize(viewport, -1, req.height);
+ } else
+ fe->statusbar = NULL;
+
+ fe->area = gtk_drawing_area_new();
+ get_size(fe, &x, &y);
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
+ fe->w = x;
+ fe->h = y;
+
+ gtk_box_pack_end(vbox, fe->area, TRUE, TRUE, 0);
+
+ fe->pixmap = NULL;
+ fe->fonts = NULL;
+ fe->nfonts = fe->fontsize = 0;
+
+ fe->paste_data = NULL;
+ fe->paste_data_len = 0;
+
+ gtk_signal_connect(GTK_OBJECT(fe->window), "destroy",
+ GTK_SIGNAL_FUNC(destroy), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->window), "key_press_event",
+ GTK_SIGNAL_FUNC(key_event), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "button_press_event",
+ GTK_SIGNAL_FUNC(button_event), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "button_release_event",
+ GTK_SIGNAL_FUNC(button_event), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "motion_notify_event",
+ GTK_SIGNAL_FUNC(motion_event), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "selection_get",
+ GTK_SIGNAL_FUNC(selection_get), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "selection_clear_event",
+ GTK_SIGNAL_FUNC(selection_clear), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "expose_event",
+ GTK_SIGNAL_FUNC(expose_area), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->window), "map_event",
+ GTK_SIGNAL_FUNC(map_window), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "configure_event",
+ GTK_SIGNAL_FUNC(configure_area), fe);
+
+ gtk_widget_add_events(GTK_WIDGET(fe->area),
+ GDK_BUTTON_PRESS_MASK |
+ GDK_BUTTON_RELEASE_MASK |
+ GDK_BUTTON_MOTION_MASK);
+
+ if (n_xpm_icons) {
+ gtk_widget_realize(fe->window);
+ iconpm = gdk_pixmap_create_from_xpm_d(fe->window->window, NULL,
+ NULL, (gchar **)xpm_icons[0]);
+ gdk_window_set_icon(fe->window->window, NULL, iconpm, NULL);
+ iconlist = NULL;
+ for (n = 0; n < n_xpm_icons; n++) {
+ iconlist =
+ g_list_append(iconlist,
+ gdk_pixbuf_new_from_xpm_data((const gchar **)
+ xpm_icons[n]));
+ }
+ gdk_window_set_icon_list(fe->window->window, iconlist);
+ }
+
+ gtk_widget_show(fe->area);
+ gtk_widget_show(fe->window);
+
+ gdk_window_set_background(fe->area->window, &fe->colours[0]);
+ gdk_window_set_background(fe->window->window, &fe->colours[0]);
+
+ return fe;
+}
+
+char *fgetline(FILE *fp)
+{
+ char *ret = snewn(512, char);
+ int size = 512, len = 0;
+ while (fgets(ret + len, size - len, fp)) {
+ len += strlen(ret + len);
+ if (ret[len-1] == '\n')
+ break; /* got a newline, we're done */
+ size = len + 512;
+ ret = sresize(ret, size, char);
+ }
+ if (len == 0) { /* first fgets returned NULL */
+ sfree(ret);
+ return NULL;
+ }
+ ret[len] = '\0';
+ return ret;
+}
+
+int main(int argc, char **argv)
+{
+ char *pname = argv[0];
+ char *error;
+ int ngenerate = 0, print = FALSE, px = 1, py = 1;
+ int soln = FALSE, colour = FALSE;
+ float scale = 1.0F;
+ float redo_proportion = 0.0F;
+ char *arg = NULL;
+ int argtype = ARG_EITHER;
+ char *screenshot_file = NULL;
+ int doing_opts = TRUE;
+ int ac = argc;
+ char **av = argv;
+ char errbuf[500];
+
+ /*
+ * Command line parsing in this function is rather fiddly,
+ * because GTK wants to have a go at argc/argv _first_ - and
+ * yet we can't let it, because gtk_init() will bomb out if it
+ * can't open an X display, whereas in fact we want to permit
+ * our --generate and --print modes to run without an X
+ * display.
+ *
+ * So what we do is:
+ * - we parse the command line ourselves, without modifying
+ * argc/argv
+ * - if we encounter an error which might plausibly be the
+ * result of a GTK command line (i.e. not detailed errors in
+ * particular options of ours) we store the error message
+ * and terminate parsing.
+ * - if we got enough out of the command line to know it
+ * specifies a non-X mode of operation, we either display
+ * the stored error and return failure, or if there is no
+ * stored error we do the non-X operation and return
+ * success.
+ * - otherwise, we go straight to gtk_init().
+ */
+
+ errbuf[0] = '\0';
+ while (--ac > 0) {
+ char *p = *++av;
+ if (doing_opts && !strcmp(p, "--version")) {
+ printf("%s, from Simon Tatham's Portable Puzzle Collection\n%s\n",
+ thegame.name, ver);
+ return 0;
+ } else if (doing_opts && !strcmp(p, "--generate")) {
+ if (--ac > 0) {
+ ngenerate = atoi(*++av);
+ if (!ngenerate) {
+ fprintf(stderr, "%s: '--generate' expected a number\n",
+ pname);
+ return 1;
+ }
+ } else
+ ngenerate = 1;
+ } else if (doing_opts && !strcmp(p, "--print")) {
+ if (!thegame.can_print) {
+ fprintf(stderr, "%s: this game does not support printing\n",
+ pname);
+ return 1;
+ }
+ print = TRUE;
+ if (--ac > 0) {
+ char *dim = *++av;
+ if (sscanf(dim, "%dx%d", &px, &py) != 2) {
+ fprintf(stderr, "%s: unable to parse argument '%s' to "
+ "'--print'\n", pname, dim);
+ return 1;
+ }
+ } else {
+ px = py = 1;
+ }
+ } else if (doing_opts && !strcmp(p, "--scale")) {
+ if (--ac > 0) {
+ scale = atof(*++av);
+ } else {
+ fprintf(stderr, "%s: no argument supplied to '--scale'\n",
+ pname);
+ return 1;
+ }
+ } else if (doing_opts && !strcmp(p, "--redo")) {
+ /*
+ * This is an internal option which I don't expect
+ * users to have any particular use for. The effect of
+ * --redo is that once the game has been loaded and
+ * initialised, the next move in the redo chain is
+ * replayed, and the game screen is redrawn part way
+ * through the making of the move. This is only
+ * meaningful if there _is_ a next move in the redo
+ * chain, which means in turn that this option is only
+ * useful if you're also passing a save file on the
+ * command line.
+ *
+ * This option is used by the script which generates
+ * the puzzle icons and website screenshots, and I
+ * don't imagine it's useful for anything else.
+ * (Unless, I suppose, users don't like my screenshots
+ * and want to generate their own in the same way for
+ * some repackaged version of the puzzles.)
+ */
+ if (--ac > 0) {
+ redo_proportion = atof(*++av);
+ } else {
+ fprintf(stderr, "%s: no argument supplied to '--redo'\n",
+ pname);
+ return 1;
+ }
+ } else if (doing_opts && !strcmp(p, "--screenshot")) {
+ /*
+ * Another internal option for the icon building
+ * script. This causes a screenshot of the central
+ * drawing area (i.e. not including the menu bar or
+ * status bar) to be saved to a PNG file once the
+ * window has been drawn, and then the application
+ * quits immediately.
+ */
+ if (--ac > 0) {
+ screenshot_file = *++av;
+ } else {
+ fprintf(stderr, "%s: no argument supplied to '--screenshot'\n",
+ pname);
+ return 1;
+ }
+ } else if (doing_opts && (!strcmp(p, "--with-solutions") ||
+ !strcmp(p, "--with-solution") ||
+ !strcmp(p, "--with-solns") ||
+ !strcmp(p, "--with-soln") ||
+ !strcmp(p, "--solutions") ||
+ !strcmp(p, "--solution") ||
+ !strcmp(p, "--solns") ||
+ !strcmp(p, "--soln"))) {
+ soln = TRUE;
+ } else if (doing_opts && !strcmp(p, "--colour")) {
+ if (!thegame.can_print_in_colour) {
+ fprintf(stderr, "%s: this game does not support colour"
+ " printing\n", pname);
+ return 1;
+ }
+ colour = TRUE;
+ } else if (doing_opts && !strcmp(p, "--load")) {
+ argtype = ARG_SAVE;
+ } else if (doing_opts && !strcmp(p, "--game")) {
+ argtype = ARG_ID;
+ } else if (doing_opts && !strcmp(p, "--")) {
+ doing_opts = FALSE;
+ } else if (!doing_opts || p[0] != '-') {
+ if (arg) {
+ fprintf(stderr, "%s: more than one argument supplied\n",
+ pname);
+ return 1;
+ }
+ arg = p;
+ } else {
+ sprintf(errbuf, "%.100s: unrecognised option '%.100s'\n",
+ pname, p);
+ break;
+ }
+ }
+
+ if (*errbuf) {
+ fputs(errbuf, stderr);
+ return 1;
+ }
+
+ /*
+ * Special standalone mode for generating puzzle IDs on the
+ * command line. Useful for generating puzzles to be printed
+ * out and solved offline (for puzzles where that even makes
+ * sense - Solo, for example, is a lot more pencil-and-paper
+ * friendly than Twiddle!)
+ *
+ * Usage:
+ *
+ * <puzzle-name> --generate [<n> [<params>]]
+ *
+ * <n>, if present, is the number of puzzle IDs to generate.
+ * <params>, if present, is the same type of parameter string
+ * you would pass to the puzzle when running it in GUI mode,
+ * including optional extras such as the expansion factor in
+ * Rectangles and the difficulty level in Solo.
+ *
+ * If you specify <params>, you must also specify <n> (although
+ * you may specify it to be 1). Sorry; that was the
+ * simplest-to-parse command-line syntax I came up with.
+ */
+ if (ngenerate > 0 || print) {
+ int i, n = 1;
+ midend *me;
+ char *id;
+ document *doc = NULL;
+
+ n = ngenerate;
+
+ me = midend_new(NULL, &thegame, NULL, NULL);
+ i = 0;
+
+ if (print)
+ doc = document_new(px, py, scale);
+
+ /*
+ * In this loop, we either generate a game ID or read one
+ * from stdin depending on whether we're in generate mode;
+ * then we either write it to stdout or print it, depending
+ * on whether we're in print mode. Thus, this loop handles
+ * generate-to-stdout, print-from-stdin and generate-and-
+ * immediately-print modes.
+ *
+ * (It could also handle a copy-stdin-to-stdout mode,
+ * although there's currently no combination of options
+ * which will cause this loop to be activated in that mode.
+ * It wouldn't be _entirely_ pointless, though, because
+ * stdin could contain bare params strings or random-seed
+ * IDs, and stdout would contain nothing but fully
+ * generated descriptive game IDs.)
+ */
+ while (ngenerate == 0 || i < n) {
+ char *pstr, *err;
+
+ if (ngenerate == 0) {
+ pstr = fgetline(stdin);
+ if (!pstr)
+ break;
+ pstr[strcspn(pstr, "\r\n")] = '\0';
+ } else {
+ if (arg) {
+ pstr = snewn(strlen(arg) + 40, char);
+
+ strcpy(pstr, arg);
+ if (i > 0 && strchr(arg, '#'))
+ sprintf(pstr + strlen(pstr), "-%d", i);
+ } else
+ pstr = NULL;
+ }
+
+ if (pstr) {
+ err = midend_game_id(me, pstr);
+ if (err) {
+ fprintf(stderr, "%s: error parsing '%s': %s\n",
+ pname, pstr, err);
+ return 1;
+ }
+ }
+ sfree(pstr);
+
+ midend_new_game(me);
+
+ if (doc) {
+ err = midend_print_puzzle(me, doc, soln);
+ if (err) {
+ fprintf(stderr, "%s: error in printing: %s\n", pname, err);
+ return 1;
+ }
+ } else {
+ id = midend_get_game_id(me);
+ puts(id);
+ sfree(id);
+ }
+
+ i++;
+ }
+
+ if (doc) {
+ psdata *ps = ps_init(stdout, colour);
+ document_print(doc, ps_drawing_api(ps));
+ document_free(doc);
+ ps_free(ps);
+ }
+
+ midend_free(me);
+
+ return 0;
+ } else {
+ frontend *fe;
+
+ gtk_init(&argc, &argv);
+
+ fe = new_window(arg, argtype, &error);
+
+ if (!fe) {
+ fprintf(stderr, "%s: %s\n", pname, error);
+ return 1;
+ }
+
+ if (screenshot_file) {
+ /*
+ * Some puzzles will not redraw their entire area if
+ * given a partially completed animation, which means
+ * we must redraw now and _then_ redraw again after
+ * freezing the move timer.
+ */
+ midend_force_redraw(fe->me);
+ }
+
+ if (redo_proportion) {
+ /* Start a redo. */
+ midend_process_key(fe->me, 0, 0, 'r');
+ /* And freeze the timer at the specified position. */
+ midend_freeze_timer(fe->me, redo_proportion);
+ }
+
+ if (screenshot_file) {
+ GdkPixbuf *pb;
+ GError *gerror = NULL;
+
+ midend_redraw(fe->me);
+
+ pb = gdk_pixbuf_get_from_drawable(NULL, fe->pixmap,
+ NULL, 0, 0, 0, 0, -1, -1);
+ gdk_pixbuf_save(pb, screenshot_file, "png", &gerror, NULL);
+
+ exit(0);
+ }
+
+ gtk_main();
+ }
+