Write the source file for the new puzzle (duhh).
-Write a section in print.py, if applicable.
-
Add it to Recipe in _four_ places:
- the `ALL' definition, to ensure it is compiled into the OS X binary
- as a GTK build target
- as a Windows build target
- in the Unix `make install' section at the bottom.
+If the puzzle is by a new author, modify the copyright notice in
+LICENCE and in puzzles.but. (Also in index.html, but that's listed
+below under website changes.)
+
Add it to list.c so that the OS X binary will be able to select it
from the menus. (Also, double-check that the game structure name in
the source file has been renamed from `nullgame'. Actually compiling
Put the puzzle on the web:
- make a screenshot
- add an entry in the puzzles list in index.html
+ - adjust the copyright in index.html if the puzzle is by a new
+ author
- add a link to the Windows binary
- make sure the Windows binary link points at the right binary, not
the wrong one!