button = 0;
break;
default:
- if (!isdigit(button)) return NULL;
+ if (button < '0' || button > '9') return NULL;
button -= '0';
if (button > (w == 2 && h == 2? 3: max(w, h))) return NULL;
}
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,