(xc != ui->drag_end_x || yc != ui->drag_end_y)) {
int t;
+ if (ui->drag_end_x != -1 && ui->drag_end_y != -1)
+ ui->dragged = TRUE;
ui->drag_end_x = xc;
ui->drag_end_y = yc;
- ui->dragged = TRUE;
active = TRUE;
if (xc >= 0 && xc <= 2*from->w &&
{
char buf[256];
- if (ui->x1 >= 0 && ui->y1 >= 0 &&
+ if (ui->dragged &&
+ ui->x1 >= 0 && ui->y1 >= 0 &&
ui->x2 >= 0 && ui->y2 >= 0) {
sprintf(buf, "%dx%d ",
ui->x2-ui->x1,
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,