#define IDM_HELPC 0x00B0
#define IDM_GAMEHELP 0x00C0
#define IDM_ABOUT 0x00D0
+#define IDM_SAVE 0x00E0
+#define IDM_LOAD 0x00F0
#define IDM_PRESETS 0x0100
#define HELP_FILE_NAME "puzzles.hlp"
SelectObject(fe->hdc_bm, oldpen);
} else {
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
- MoveToEx(fe->hdc_bm, cx + radius, cy, NULL);
- AngleArc(fe->hdc_bm, cx, cy, radius, 0.0F, 360.0F);
+ Arc(fe->hdc_bm, cx - radius, cy - radius,
+ cx + radius + 1, cy + radius + 1,
+ cx - radius, cy, cx - radius, cy);
SelectObject(fe->hdc_bm, oldpen);
- }
+ }
}
void draw_polygon(frontend *fe, int *coords, int npoints,
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
+ AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
if (thegame.can_format_as_text) {
return (fe->dlg_done == 2);
}
-static void new_game_type(frontend *fe)
+static void new_game_size(frontend *fe)
{
RECT r, sr;
HDC hdc;
int x, y;
- midend_new_game(fe->me);
x = y = INT_MAX;
midend_size(fe->me, &x, &y, FALSE);
midend_redraw(fe->me);
}
+static void new_game_type(frontend *fe)
+{
+ midend_new_game(fe->me);
+ new_game_size(fe);
+}
+
static int is_alt_pressed(void)
{
BYTE keystate[256];
return FALSE;
}
+static void savefile_write(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ int ret;
+
+ ret = fread(buf, 1, len, fp);
+ return (ret == len);
+}
+
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
+ int cmd;
switch (message) {
case WM_CLOSE:
DestroyWindow(hwnd);
return 0;
case WM_COMMAND:
- switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */
+ cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
+ switch (cmd) {
case IDM_NEW:
if (!midend_process_key(fe->me, 0, 0, 'n'))
PostQuitMessage(0);
case IDM_ABOUT:
about(fe);
break;
+ case IDM_LOAD:
+ case IDM_SAVE:
+ {
+ OPENFILENAME of;
+ char filename[FILENAME_MAX];
+ int ret;
+
+ memset(&of, 0, sizeof(of));
+ of.hwndOwner = hwnd;
+ of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
+ of.lpstrCustomFilter = NULL;
+ of.nFilterIndex = 1;
+ of.lpstrFile = filename;
+ filename[0] = '\0';
+ of.nMaxFile = lenof(filename);
+ of.lpstrFileTitle = NULL;
+ of.lpstrTitle = (cmd == IDM_SAVE ?
+ "Enter name of game file to save" :
+ "Enter name of saved game file to load");
+ of.Flags = 0;
+#ifdef OPENFILENAME_SIZE_VERSION_400
+ of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
+#else
+ of.lStructSize = sizeof(of);
+#endif
+ of.lpstrInitialDir = NULL;
+
+ if (cmd == IDM_SAVE)
+ ret = GetSaveFileName(&of);
+ else
+ ret = GetOpenFileName(&of);
+
+ if (ret) {
+ if (cmd == IDM_SAVE) {
+ FILE *fp;
+
+ if ((fp = fopen(filename, "r")) != NULL) {
+ char buf[256 + FILENAME_MAX];
+ fclose(fp);
+ /* file exists */
+
+ sprintf(buf, "Are you sure you want to overwrite"
+ " the file \"%.*s\"?",
+ FILENAME_MAX, filename);
+ if (MessageBox(hwnd, buf, "Question",
+ MB_YESNO | MB_ICONQUESTION)
+ != IDYES)
+ break;
+ }
+
+ fp = fopen(filename, "w");
+
+ if (!fp) {
+ MessageBox(hwnd, "Unable to open save file",
+ "Error", MB_ICONERROR | MB_OK);
+ break;
+ }
+
+ midend_serialise(fe->me, savefile_write, fp);
+
+ fclose(fp);
+ } else {
+ FILE *fp = fopen(filename, "r");
+ char *err;
+
+ if (!fp) {
+ MessageBox(hwnd, "Unable to open saved game file",
+ "Error", MB_ICONERROR | MB_OK);
+ break;
+ }
+
+ err = midend_deserialise(fe->me, savefile_read, fp);
+
+ fclose(fp);
+
+ if (err) {
+ MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
+ break;
+ }
+
+ new_game_size(fe);
+ }
+ }
+ }
+
+ break;
case IDM_HELPC:
assert(fe->help_path);
WinHelp(hwnd, fe->help_path,