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Neat idea from Gareth: if you put a % on the end of the mine count
[sgt/puzzles]
/
mines.c
diff --git
a/mines.c
b/mines.c
index
e6c65ea
..
db98cc9
100644
(file)
--- a/
mines.c
+++ b/
mines.c
@@
-232,6
+232,8
@@
static game_params *custom_params(config_item *cfg)
ret->w = atoi(cfg[0].sval);
ret->h = atoi(cfg[1].sval);
ret->n = atoi(cfg[2].sval);
ret->w = atoi(cfg[0].sval);
ret->h = atoi(cfg[1].sval);
ret->n = atoi(cfg[2].sval);
+ if (strchr(cfg[2].sval, '%'))
+ ret->n = ret->n * (ret->w * ret->h) / 100;
ret->unique = cfg[3].ival;
return ret;
ret->unique = cfg[3].ival;
return ret;
@@
-1023,7
+1025,7
@@
static int minesolve(int w, int h, int n, char *grid,
#ifdef SOLVER_DIAGNOSTICS
printf("trying a set combination with %d %d\n",
squaresleft, minesleft);
#ifdef SOLVER_DIAGNOSTICS
printf("trying a set combination with %d %d\n",
squaresleft, minesleft);
-#endif
SOLVER_DIAGNOSTICS
+#endif
/* SOLVER_DIAGNOSTICS */
/*
* We've reached the end. See if we've got
/*
* We've reached the end. See if we've got