#define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize)
#define TILE_BORDER 1
+#ifdef SMALL_SCREEN
+#define WINDOW_OFFSET 4
+#else
#define WINDOW_OFFSET 16
+#endif
#define ROTATE_TIME 0.13F
#define FLASH_FRAME 0.07F
{7, 7, FALSE, TRUE, 0.0},
{9, 9, FALSE, TRUE, 0.0},
{11, 11, FALSE, TRUE, 0.0},
+#ifndef SMALL_SCREEN
{13, 11, FALSE, TRUE, 0.0},
+#endif
{5, 5, TRUE, TRUE, 0.0},
{7, 7, TRUE, TRUE, 0.0},
{9, 9, TRUE, TRUE, 0.0},
{11, 11, TRUE, TRUE, 0.0},
+#ifndef SMALL_SCREEN
{13, 11, TRUE, TRUE, 0.0},
+#endif
};
static int game_fetch_preset(int i, char **name, game_params **params)